public abstract EVROverlayError MoveGamepadFocusToNeighbor(EOverlayDirection eDirection,ulong ulFrom);
internal static extern EVROverlayError VR_IVROverlay_MoveGamepadFocusToNeighbor(IntPtr instancePtr, EOverlayDirection eDirection, ulong ulFrom);
public abstract EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection,ulong ulFrom,ulong ulTo);
public override EVROverlayError MoveGamepadFocusToNeighbor(EOverlayDirection eDirection,ulong ulFrom) { CheckIfUsable(); EVROverlayError result = VRNativeEntrypoints.VR_IVROverlay_MoveGamepadFocusToNeighbor(m_pVROverlay,eDirection,ulFrom); return result; }
internal static extern EVROverlayError VR_IVROverlay_SetOverlayNeighbor(IntPtr instancePtr, EOverlayDirection eDirection, ulong ulFrom, ulong ulTo);
public EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection, ulong ulFrom, ulong ulTo) => default; // 0x00000001811DED30-0x00000001811DED60 public EVROverlayError MoveGamepadFocusToNeighbor(EOverlayDirection eDirection, ulong ulFrom) => default; // 0x00000001811DE8B0-0x00000001811DE8E0
public override EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection,ulong ulFrom,ulong ulTo) { CheckIfUsable(); EVROverlayError result = VRNativeEntrypoints.VR_IVROverlay_SetOverlayNeighbor(m_pVROverlay,eDirection,ulFrom,ulTo); return result; }
public EVROverlayError SetGamepadFocusOverlay(ulong ulNewFocusOverlay) => default; // 0x00000001811DEAD0-0x00000001811DEB00 public EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection, ulong ulFrom, ulong ulTo) => default; // 0x00000001811DED30-0x00000001811DED60
public EVROverlayError MoveGamepadFocusToNeighbor(EOverlayDirection eDirection, ulong ulFrom) { return(this.FnTable.MoveGamepadFocusToNeighbor(eDirection, ulFrom)); }
public EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection, ulong ulFrom, ulong ulTo) { return(this.FnTable.SetOverlayNeighbor(eDirection, ulFrom, ulTo)); }
public EVROverlayError MoveGamepadFocusToNeighbor(EOverlayDirection eDirection,ulong ulFrom) { EVROverlayError result = FnTable.MoveGamepadFocusToNeighbor(eDirection,ulFrom); return result; }
public EVROverlayError SetOverlayNeighbor(EOverlayDirection eDirection,ulong ulFrom,ulong ulTo) { EVROverlayError result = FnTable.SetOverlayNeighbor(eDirection,ulFrom,ulTo); return result; }