Example #1
0
 /// <summary>
 /// Creates the instance with limbs, head and torso.
 /// </summary>
 /// <param name="origin">Origin of the robot.</param>
 /// <param name="model">ModelName of the robot.</param>
 /// <param name="pieces">List of pieces of the robot.</param>
 public Robot(EOrigin origin, EModelName model, List <RobotPiece> pieces)
     : this()
 {
     this.origin    = origin;
     this.modelName = model;
     this.pieces    = this.CloneList(pieces);
 }
Example #2
0
        /// <summary>
        /// Creates multiples pieces of the robot.
        /// </summary>
        /// <param name="metalType">Type Of metal of the robot.</param>
        /// <param name="origin">Origin of the robot.</param>
        /// <param name="modelName">Model name of the robot.</param>
        /// <param name="amountHead">Amount of heads of the robot.</param>
        /// <param name="amounTorso">Amount of torsos of the robot.</param>
        /// <param name="amountArms">Amount of arms of the robot.</param>
        /// <param name="amountLegs">Amount of legs of the robot.</param>
        /// <param name="amountTail">Amount of tails of the robot.</param>
        /// <param name="isRidable">boolean state that indicates if the robot is rideable or not.</param>
        private void ConfigureRobotForBuild(EMetalType metalType, EOrigin origin, EModelName modelName, int amountHead, int amounTorso, int amountArms, int amountLegs, int amountTail, bool isRidable)
        {
            amountOfMaterials = (int)modelName;
            int amountPieces = amountHead + amountArms + amountLegs + amounTorso + amountTail;
            int totalMaterialsForEachPiece = amountOfMaterials * amountPieces;

            if (RobotFactory.CheckAmountOfMaterialsInBuckets(totalMaterialsForEachPiece))
            {
                Robot prototype;
                prototype  = RobotFactory.CreateMultiplePiecesAndAddToStock(metalType, origin, modelName, amountOfMaterials, amountHead, amounTorso, amountArms, amountLegs, amountTail, isRidable);
                filename   = prototype.Model.ToString();
                absBioPath = $"{pathBiography}{filename}.bin";
                prototype.LoadBioFile(absBioPath);
                try {
                    if (RobotFactory.QualityControl(prototype, amountPieces))
                    {
                        if (RobotFactory.AddRobotToWarehouse(prototype))
                        {
                            ShowFormBuildingWithSound();
                            RobotFactory.SaveDataOfFactory();
                            prototype.SetSerialNumber();
                            DataAccessManager.InsertRobot(prototype);
                            ShowFormISOWithSound(prototype);
                        }
                    }
                    else
                    {
                        if (RobotFactory.DissasembleRobot(prototype))
                        {
                            throw new QualityControlFailedException("There have a difference in the amount of pieces, Quality control has failed!. For safety reasons, the robot was dismantled and its materials recycled.");
                        }
                    }
                } catch (Exception e) {
                    throw new Exception(e.Message, e);
                }
            }
            else
            {
                throw new InsufficientMaterialsException("Insufficients Materials to build this model of robot, you need to import more materials in the machine room or choose another model.");
            }
        }
Example #3
0
 /// <summary>
 /// Creates the instance with limbs, head and torso.
 /// </summary>
 /// <param name="origin">Origin of the robot.</param>
 /// <param name="model">ModelName of the robot.</param>
 /// <param name="pieces">List of pieces of the robot.</param>
 /// <param name="isRideable">A boolean state that indicate if it rideable or not.</param>
 public Robot(EOrigin origin, EModelName model, List <RobotPiece> pieces, bool isRideable)
     : this(origin, model, pieces)
 {
     this.isRideable = isRideable;
 }