//禁用操控行为 public void disableSteering(ENUM_Steering emSteering) { Character.Steerings.disableSteering(emSteering); }
//开启操控行为 public void enableSteering(ENUM_Steering emSteering) { Character.Steerings.enableSteering(emSteering); }
//禁用指定操控行为 public void disableSteering(ENUM_Steering emSteering) { m_steerings[emSteering].IsEnable = false; }
//设置操控行为权重 public void setWeight(ENUM_Steering emSteering, float weight) { m_steerings[emSteering].Weight = weight; }
//启用指定操控行为 public void enableSteering(ENUM_Steering emSteering) { m_steerings[emSteering].IsEnable = true; }