public override void PareseFrom(ENTITY_DATA e) { this.e = e; s.setBuffer(e.datas); movement = s.readTSVector(); space = s.readUint8() != 0; }
public override void PareseFrom(ENTITY_DATA e) { this.e = e; s.setBuffer(e.datas); fp_1 = s.readFP(); fp_2 = s.readFP(); }
public void OnSyncedUpdate(UInt32 frameid, ENTITY_DATA operation) { tsFrameId = frameid; FrameFPS data = new FrameFPS(); data.PareseFrom(operation); if (data.e.entityid != owner.id) { return; } List <KeyCode> keyValues = new List <KeyCode>(); foreach (var item in keyBit) { if ((data.keyValue & (UInt16)(1L << item.Value)) > 0) { keyValues.Add(item.Key); Debug.Log("key:" + item.Key); } } bool walk = (data.accell != 0 || data.steer != 0); UpdateAnimator(keyValues, walk); UpdateMovement(data.accell, data.steer); cooldown -= FPS_Manager.instance.Config.lockedTimeStep; }
public override void PareseFrom(ENTITY_DATA e) { this.e = e; s.setBuffer(e.datas); keyValue = s.readUint16(); accell = s.readFP(); steer = s.readFP(); }
public override void PareseFrom(ENTITY_DATA e) { this.e = e; s.setBuffer(e.datas); KeyCode k = KeyCode.None; while ((k = (KeyCode)s.readUint16()) != 0) { keys.Add(k); } }
static public FrameBase decode(ENTITY_DATA readMsg) { FrameBase f; switch ((CMD)readMsg.cmd_type) { case CMD.MOUSE: { f = new FrameMouse(); } break; case CMD.KEYBOARD: { f = new FrameKeyboard(); } break; case CMD.USER: { f = new FrameUser(); } break; case CMD.TEST: { f = new FrameTest(); } break; case CMD.BOX: { f = new FrameBox(); } break; case CMD.FPS: { f = new FrameFPS(); } break; default: { f = null; } return(f); } f.PareseFrom(readMsg); return(f); }
void Update() { tsDeltaTime += Time.deltaTime; if (tsDeltaTime >= tsDuration) { tsDeltaTime = 0; if (GameData.Instance.frameList.Count > 0) { int count = GameData.Instance.frameList.Count; tsDuration = Config.lockedTimeStep / (count <= ThresholdFrame ? 1 : count / ThresholdFrame); FRAME_DATA framedata = GameData.Instance.frameList.Dequeue(); currenFrameId = framedata.frameid; if (framedata.operation.Count == 1 && framedata.operation[0].cmd_type == (Byte)SyncFrame.CMD.EMPTY) { for (int i = 0; i < GameData.Instance.RoomPlayers.Count; i++) { int entityId = GameData.Instance.RoomPlayers[i].id; playerBehaviours[entityId].OnSyncedUpdate(currenFrameId, (new FrameFPS()).Serialize()); } } else { for (int i = 0; i < framedata.operation.Count; i++) { ENTITY_DATA oper = framedata.operation[i]; if (playerBehaviours.ContainsKey(oper.entityid)) { playerBehaviours[oper.entityid].OnSyncedUpdate(currenFrameId, oper); } } } foreach (var item in instance.queuedBehaviours) { item.OnSyncedUpdate(); } PhysicsManager.instance.UpdateStep(); OnSyncedPlayerInput(); } } }
public override void PareseFrom(ENTITY_DATA e) { this.e = e; s.setBuffer(e.datas); point = s.readTSVector(); }
public abstract void PareseFrom(ENTITY_DATA e);