Example #1
0
        void Dispose(bool a_state)
        {
#if DEBUG_INFO
            Tools.VerifyObjectMemoryState(this, a_state);
#endif

            EMotionState.MotionState_delete(m_objectPtr);
        }
Example #2
0
        internal void UpdateTransform(Transform a_transform)
        {
            byte staticState = a_transform.StaticState;

            if ((staticState & 0b1 << 2) == 0)
            {
                IntPtr  ptr    = EMotionState.MotionState_getTransformMatrix(m_objectPtr);
                Matrix4 matrix = Marshal.PtrToStructure <Matrix4>(ptr);

                a_transform.Translation = matrix.ExtractTranslation();
                a_transform.Quaternion  = matrix.ExtractRotation();

                EMotionState.MotionState_freeTransformMatrix(ptr);
            }
Example #3
0
 public void SetState(EMotionState state, float animSpeed = 1.0f)
 {
     eMotion    = state;
     fAnimSpeed = animSpeed;
 }
Example #4
0
 public MotionState()
 {
     m_objectPtr = EMotionState.MotionState_new();
 }