Example #1
0
        static Lissandra()
        {
            Q = new Spell.Skillshot(SpellSlot.Q, DamageType.Magical)
            {
                AllowedCollisionCount = int.MaxValue,
            };

            W = new Spell.Active(SpellSlot.W, 450)
            {
                CastDelay = 250,
            };

            E = new Spell.Skillshot(SpellSlot.E, DamageType.Magical);

            R = new Spell.Targeted(SpellSlot.R, 550);

            #region Event
            DamageIndicator.DamageDelegate       = HandleDamageIndicator;
            Obj_GeneralParticleEmitter.OnCreate += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as Obj_GeneralParticleEmitter;
                if (sender != null)
                {
                    if (missile.Name.Equals("Lissandra_Base_E_End.troy"))
                    {
                        EEnd = missile;
                    }
                }
            };
            Obj_GeneralParticleEmitter.OnDelete += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as Obj_GeneralParticleEmitter;
                if (sender != null)
                {
                    if (missile.Name.Equals("Lissandra_Base_E_End.troy"))
                    {
                        EEnd = null;
                    }
                }
            };
            MissileClient.OnCreate += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as MissileClient;
                if (sender != null && missile.SpellCaster.IsMe)
                {
                    if (missile.SData.Name.Equals("LissandraEMissile"))
                    {
                        EMissile = missile;
                    }
                }
            };
            MissileClient.OnDelete += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as MissileClient;
                if (sender != null && missile.SpellCaster.IsMe && missile.SData.Name.Equals("LissandraEMissile"))
                {
                    EMissile = null;
                }
            };
            AIHeroClient.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (!sender.IsMe)
                {
                    return;
                }
                if (args.Slot.Equals(SpellSlot.E))
                {
                    LastETick = Core.GameTickCount;
                }
            };
            Game.OnUpdate += delegate(EventArgs args)
            {
                if (!Gapclose || EMissile == null || EEnd == null || E.ToggleState == 1)
                {
                    return;
                }
                if (EMissile.Distance(EEnd) <= 25)
                {
                    Player.CastSpell(SpellSlot.E);
                    Gapclose = false;
                }
            };
            #endregion
        }
Example #2
0
        static Lissandra()
        {
            Q = new Spell.Skillshot(SpellSlot.Q, DamageType.Magical)
            {
                AllowedCollisionCount = int.MaxValue,
            };

            W = new Spell.Active(SpellSlot.W, 450)
            {
                CastDelay = 250,
            };

            E = new Spell.Skillshot(SpellSlot.E, DamageType.Magical);

            R = new Spell.Targeted(SpellSlot.R, 550);

            #region Event
            DamageIndicator.DamageDelegate       = HandleDamageIndicator;
            Obj_GeneralParticleEmitter.OnCreate += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as Obj_GeneralParticleEmitter;
                if (sender != null)
                {
                    if (missile.Name.Equals("Lissandra_Base_E_End.troy"))
                    {
                        EEnd = missile;
                    }
                }
            };
            Obj_GeneralParticleEmitter.OnDelete += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as Obj_GeneralParticleEmitter;
                if (sender != null)
                {
                    if (missile.Name.Equals("Lissandra_Base_E_End.troy"))
                    {
                        EEnd = null;
                    }
                }
            };
            MissileClient.OnCreate += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as MissileClient;
                if (sender != null && missile.SpellCaster.IsMe)
                {
                    if (missile.SData.Name.Equals("LissandraEMissile"))
                    {
                        EMissile = missile;
                    }
                }
            };
            MissileClient.OnDelete += delegate(GameObject sender, EventArgs args)
            {
                var missile = sender as MissileClient;
                if (sender != null && missile.SpellCaster.IsMe && missile.SData.Name.Equals("LissandraEMissile"))
                {
                    EMissile = null;
                }
            };
            AIHeroClient.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (!sender.IsMe)
                {
                    return;
                }
                if (args.Slot.Equals(SpellSlot.E))
                {
                    LastETick = Core.GameTickCount;
                }
            };
            Game.OnUpdate += delegate(EventArgs args)
            {
                if (!Gapclose || EMissile == null || EEnd == null || E.ToggleState == 1 || !player.HasBuff("LissandraE"))
                {
                    return;
                }
                if (EMissile.Distance(EEnd) <= 25)
                {
                    Player.CastSpell(SpellSlot.E);
                    Gapclose = false;
                }
            };
            Obj_AI_Base.OnBasicAttack += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (!(sender is Obj_AI_Turret) || !(args.Target is AIHeroClient) || !sender.IsAlly || !args.Target.IsEnemy || sender == null || !R.IsReady() || !MenuValue.General.AutoR)
                {
                    return;
                }
                var attacker = sender as Obj_AI_Turret;
                var target   = args.Target as AIHeroClient;
                if (attacker != null && target != null)
                {
                    if (target.IsValidTarget(R.Range) && (TargetSelector.GetPriority(target) >= 4 || target.Health < sender.GetAutoAttackDamage(target, true) * 2 + RDamage(target)))
                    {
                        R.Cast();
                    }
                }
            };
            #endregion
        }