private void SetState(EManager state) { if (state == _CurrState) { return; } HandleStateChange(state); }
// Token: 0x06000069 RID: 105 RVA: 0x000087A4 File Offset: 0x000069A4 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Galileo Observatory~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.GALtoRMS; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(RichardsMajesticStudio.sPos_limo, this.SpawnPoint); EManager.departure = GalileoObservatory.sPos_limo; EManager.arrival = RichardsMajesticStudio.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Richards Majestic Studio"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x06000075 RID: 117 RVA: 0x0000AA14 File Offset: 0x00008C14 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Kortz Center~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.KORtoMZB; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(MazeBank.sPos_limo, this.SpawnPoint); EManager.departure = KortzCenter.sPos_limo; EManager.arrival = MazeBank.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Maze Bank"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
public override void Execute() { if (Orbwalker.IsAutoAttacking) { return; } if (FarmMenu.GetCheckBoxValue(Q, "jungle")) { Q.SmartCast(); } if (FarmMenu.GetCheckBoxValue(E, "jungle") && !EManager.IsNearWallJump()) { E.SmartCast(); } }
// Token: 0x060000B2 RID: 178 RVA: 0x00015970 File Offset: 0x00013B70 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Bolingbroke State Penitentiary~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.SCALL_1; EManager.currentCallType = EManager.CallType.Ambulance; this.distance = Vector3.Distance(DavisHospital_EMS.sPosAmbulance, this.SpawnPoint); EManager.departure = Bolingbroke_EMS.sPosAmbulance; EManager.arrival = DavisHospital_EMS.sPosProta; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Davis Hospital"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x06000032 RID: 50 RVA: 0x00005EB4 File Offset: 0x000040B4 public static void Game_FrameRenderRes_EMS(object sender, GraphicsEventArgs e) { NativeFunction.CallByName <uint>("DRAW_RECT", new NativeArgument[] { 0f, 0f, 0.47f, 0.21f, (int)Color.Black.R, (int)Color.Black.G, (int)Color.Black.B, 105 }); EManager.Text(" > ~y~Inmate Card", 0.003f, 0.003f, 0.5f); EManager.Text("Name : ~b~Ramzi Howell", 0.033f, 0.003f, 0.5f); EManager.Text("~r~Injured during a brawl between inmates", 0.063f, 0.003f, 0.5f); }
private void HandleStateChange(EManager changedState) { EManager oldState = _CurrState; EManager newState = changedState; switch (changedState) { case EManager.DragonSpawn: Debug.Log("Manager state -> DragonSpawn"); break; case EManager.DragonReady: Debug.Log("Manager state -> DragonReady"); break; } }
// Token: 0x060000A5 RID: 165 RVA: 0x000137D4 File Offset: 0x000119D4 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Union Depository~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.UDPtoGOC; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(GolfClub.sPos_limo, this.SpawnPoint); EManager.departure = UnionDepository.sPos_limo; EManager.arrival = GolfClub.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "LS Golf Club"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x0600002B RID: 43 RVA: 0x000059D8 File Offset: 0x00003BD8 public static void Game_FrameRenderRes(object sender, GraphicsEventArgs e) { NativeFunction.CallByName <uint>("DRAW_RECT", new NativeArgument[] { 0f, 0f, 0.47f, 0.3f, (int)Color.Black.R, (int)Color.Black.G, (int)Color.Black.B, 105 }); EManager.Text(" > ~y~Inmate Card", 0.003f, 0.003f, 0.5f); EManager.Text("Name : ~b~" + PCALL_Manager.currentpName, 0.033f, 0.003f, 0.5f); EManager.Text("Sentenced to ~b~" + PCALL_Manager.jNumber.ToString() + " years ~w~in jail", 0.063f, 0.003f, 0.5f); EManager.Text("for ~r~" + PCALL_Manager.currentpCrime + ".", 0.093f, 0.003f, 0.5f); }
// Token: 0x06000093 RID: 147 RVA: 0x000103BC File Offset: 0x0000E5BC public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Los Santos Airport~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.LSAtoUD; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(UnionDepository.sPos_limo, this.SpawnPoint); EManager.departure = LSAirport.sPos_limo; EManager.arrival = UnionDepository.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Union Depository"; EManager.currentCallState = EManager.CallState.Initiated; this.g = new Vehicle("LUXOR", new Vector3(-978f, -2997.384f, 14.548f), 59.197f); this.g.IsEngineOn = true; return(base.OnCalloutAccepted()); }
// Token: 0x0600002C RID: 44 RVA: 0x00005B04 File Offset: 0x00003D04 public static void Game_FrameRender(object sender, GraphicsEventArgs e) { NativeFunction.CallByName <uint>("DRAW_RECT", new NativeArgument[] { 0f, 0f, 0.274f, 0.2f, (int)Color.Black.R, (int)Color.Black.G, (int)Color.Black.B, 105 }); EManager.Text("Inmate : ~b~" + PCALL_Manager.currentpName, 0.003f, 0.003f, 0.5f); if (Main.shRisk) { EManager.Text("Risk Level : " + EManager.riskLevel, 0.033f, 0.003f, 0.5f); } EManager.Text("Distance : " + ((int)Vector3.Distance(Game.LocalPlayer.Character.Position, EManager.arrival)).ToString() + " yards", 0.063f, 0.003f, 0.5f); }