Example #1
0
        private void B_Save_Click(object sender, EventArgs e)
        {
            SaveEntry(entry);
            EL_Ground.SaveCurrent();
            EL_Water.SaveCurrent();
            EL_Old.SaveCurrent();
            EL_Good.SaveCurrent();
            EL_Super.SaveCurrent();
            EL_Sky.SaveCurrent();

            Close();
        }
Example #2
0
        private void B_Save_Click(object sender, EventArgs e)
        {
            SaveEntry(entry);
            EL_Ground.SaveCurrent();
            EL_Water.SaveCurrent();
            EL_Old.SaveCurrent();
            EL_Good.SaveCurrent();
            EL_Super.SaveCurrent();

            Result = Tables.WriteJson();
            // Clipboard.SetText(Result);
            Close();
        }
Example #3
0
        private void SaveEntry(int i)
        {
            if (i < 0)
            {
                return;
            }
            var arr = Tables.EncounterTables[i];

            arr.TrainerRankMin = (int)NUD_RankMin.Value;
            arr.TrainerRankMax = (int)NUD_RankMax.Value;

            arr.GroundTableLevelMin      = (int)EL_Ground.NUD_Min.Value;
            arr.GroundTableLevelMax      = (int)EL_Ground.NUD_Max.Value;
            arr.GroundTableEncounterRate = (int)EL_Ground.NUD_SpawnRate.Value;
            arr.GroundSpawnCountMax      = (int)EL_Ground.NUD_Count.Value;
            arr.GroundSpawnDuration      = (int)EL_Ground.NUD_Duration.Value;

            arr.WaterTableLevelMin      = (int)EL_Water.NUD_Min.Value;
            arr.WaterTableLevelMax      = (int)EL_Water.NUD_Max.Value;
            arr.WaterTableEncounterRate = (int)EL_Water.NUD_SpawnRate.Value;
            arr.WaterSpawnCountMax      = (int)EL_Water.NUD_Count.Value;
            arr.WaterSpawnDuration      = (int)EL_Water.NUD_Duration.Value;

            arr.OldRodTableLevelMin      = (int)EL_Old.NUD_Min.Value;
            arr.OldRodTableLevelMax      = (int)EL_Old.NUD_Max.Value;
            arr.OldRodTableEncounterRate = (int)EL_Old.NUD_SpawnRate.Value;

            arr.GoodRodTableLevelMin      = (int)EL_Good.NUD_Min.Value;
            arr.GoodRodTableLevelMax      = (int)EL_Good.NUD_Max.Value;
            arr.GoodRodTableEncounterRate = (int)EL_Good.NUD_SpawnRate.Value;

            arr.SuperRodTableLevelMin      = (int)EL_Super.NUD_Min.Value;
            arr.SuperRodTableLevelMax      = (int)EL_Super.NUD_Max.Value;
            arr.SuperRodTableEncounterRate = (int)EL_Super.NUD_SpawnRate.Value;

            arr.SkyTableLevelMin      = (int)EL_Sky.NUD_Min.Value;
            arr.SkyTableLevelMax      = (int)EL_Sky.NUD_Max.Value;
            arr.SkyTableEncounterRate = (int)EL_Sky.NUD_SpawnRate.Value;
            arr.SkySpawnCountMax      = (int)EL_Sky.NUD_Count.Value;
            arr.SkySpawnDuration      = (int)EL_Sky.NUD_Duration.Value;

            EL_Ground.SaveCurrent();
            EL_Water.SaveCurrent();
            EL_Old.SaveCurrent();
            EL_Good.SaveCurrent();
            EL_Super.SaveCurrent();
            EL_Sky.SaveCurrent();
        }