Example #1
0
 internal InputKeyThrottleAxis(EInputAxisKey a_eventKey,
                               InputEventKey a_positive,
                               InputEventKey a_negative,
                               float a_gravity     = 0f,
                               float a_sensitivity = 2f) : this(a_eventKey.ToString(), a_positive, a_negative, a_gravity, a_sensitivity)
 {
 }
Example #2
0
	internal InputKeyAxis(EInputAxisKey a_eventKey, 
	                      InputEventKey a_positive,
	                      InputEventKey a_negative,
                          float a_gravity = 0f,
                  		  float a_sensitivity = 2f) : this(a_eventKey.ToString(), a_positive, a_negative, a_gravity, a_sensitivity)
	{
	}
Example #3
0
 internal InputControllerAxis(EInputAxisKey a_eventKey,
                              InputControllerAxisBinding a_binding,
                              bool a_isInverted = false,
                              float a_deadZone  = 0.05f) : this(a_eventKey.ToString(), a_binding, a_isInverted, a_deadZone)
 {
 }
	internal InputControllerThrottleAxis(EInputAxisKey a_eventKey, 
	                                     InputControllerAxisBinding a_binding,
	                                     bool a_isInverted = false,
	                                     float a_deadZone = 0.05f) : this(a_eventKey.ToString(), a_binding, a_isInverted, a_deadZone)
	{
	}
Example #5
0
	internal AInputAxis(EInputAxisKey a_eventKey,
							bool a_isInverted = false) : this(a_eventKey.ToString(), a_isInverted)
	{
	}
Example #6
0
 internal AInputAxis(EInputAxisKey a_eventKey,
                     bool a_isInverted = false) : this(a_eventKey.ToString(), a_isInverted)
 {
 }