internal InputKeyThrottleAxis(EInputAxisKey a_eventKey, InputEventKey a_positive, InputEventKey a_negative, float a_gravity = 0f, float a_sensitivity = 2f) : this(a_eventKey.ToString(), a_positive, a_negative, a_gravity, a_sensitivity) { }
internal InputKeyAxis(EInputAxisKey a_eventKey, InputEventKey a_positive, InputEventKey a_negative, float a_gravity = 0f, float a_sensitivity = 2f) : this(a_eventKey.ToString(), a_positive, a_negative, a_gravity, a_sensitivity) { }
internal InputControllerAxis(EInputAxisKey a_eventKey, InputControllerAxisBinding a_binding, bool a_isInverted = false, float a_deadZone = 0.05f) : this(a_eventKey.ToString(), a_binding, a_isInverted, a_deadZone) { }
internal InputControllerThrottleAxis(EInputAxisKey a_eventKey, InputControllerAxisBinding a_binding, bool a_isInverted = false, float a_deadZone = 0.05f) : this(a_eventKey.ToString(), a_binding, a_isInverted, a_deadZone) { }
internal AInputAxis(EInputAxisKey a_eventKey, bool a_isInverted = false) : this(a_eventKey.ToString(), a_isInverted) { }