Example #1
0
    public Timer(int period, string message, GameObject _parent, EInitState initState)
    {
        Setup(period, message, _parent);

        if (initState == EInitState.Sleep)
        {
            Sleep();
        }
    }
Example #2
0
    public Timer(float amountSeconds, GameObject _parent, EInitState initState)
    {
        Setup(1, "OnLeftTimerChange", _parent, amountSeconds);

        if (initState == EInitState.Sleep)
        {
            Sleep();
        }
    }
        private void DoStateAction(EInitState state)
        {
            switch (state)
            {
            case EInitState.CalculateUp:
                PerformClickMove(ScreenPosition.Up.ToPoint());
                break;

            case EInitState.MoveBack:
                MoveBack();
                break;
            }
        }
Example #4
0
    public Timer(float amountSeconds, int period, string message, GameObject _parent, EInitState initState)
    {
        Setup(period, message, _parent, amountSeconds);

        if (initState == EInitState.Sleep)
        {
            Sleep();
        }
    }