public Border CreateSpriteVBorder(string id, Vector2 pos, Vector2 size, Transform parentTransform, bool bTop)
    {
        var coef   = bTop ? 0.5f : -0.5f;
        var border = EGHelpers.CreateSpriteByScript <Border>(new Vector2(pos.x, pos.y + coef * size.y), _gameLevel.border,
                                                             "vBorder" + id, parentTransform, "Border");

        border.GetComponent <SpriteRenderer>().color = new Color(0.1f, 0.1f, 0.1f);
        border.transform.localScale = new Vector3(size.x * 100f / _gameLevel.border.rect.width,
                                                  size.y * 100f / _gameLevel.border.rect.height, 1.0f);
        return(border);
    }
Example #2
0
    public bool Load(FullSerializer.fsData jsIsland)
    {
        var jsIslandData = jsIsland.AsDictionary;

        Id = (int)jsIslandData["id"].AsInt64;

        var islandPos = GameLevelJsonLoader.GetPos(jsIslandData["pos"]);
        var size      = GameLevelJsonLoader.GetSize(jsIslandData["size"]);
        var resIndex  = jsIslandData["res"].AsInt64;

        Pos  = islandPos;
        Size = size;

        // back
        var sprite  = _gameLevel.spriteLevelBack[(int)resIndex];
        var backObj = EGHelpers.CreateSprite(Pos, sprite, "back_" + Id, _parentTransform, false);

        DebugLogger.WriteInfo("Island.Load sprite.rect = " + sprite.rect.ToString());
        backObj.transform.localScale = new Vector3(Size.x * 100f / sprite.rect.width,
                                                   Size.y * 100f / sprite.rect.height, 1f);
        var sprRender = backObj.GetComponent <SpriteRenderer>();

        sprRender.sortingOrder = -2;

        if (jsIslandData.ContainsKey("backMesgColor"))
        {
            var     sBackMesgColor = jsIslandData["backMesgColor"].AsString;
            float[] colors         = sBackMesgColor.Split <float>(',');
            sprRender.color = new Color(colors[0], colors[1], colors[2]);
        }
        if (jsIslandData.ContainsKey("trees"))
        {
            var jsTreeList = jsIslandData["trees"].AsList;
            foreach (var jsTree in jsTreeList)
            {
                var jsTreeData = jsTree.AsDictionary;
                var treePos    = GameLevelJsonLoader.GetPos(jsTreeData["pos"]);
                var treeObj    = EGHelpers.CreateSpriteByScript <Tree>(islandPos + treePos, _gameLevel.spriteTree, "tree",
                                                                       _parentTransform, GameLevel.TerrainTagName);
            }
        }

        return(true);
    }