/// <summary> /// Start logic /// </summary> public bool Start() { Stop(); _State = EFuzzerState.Started; _Socket = TuringSocket.Bind(Listen); _Socket.OnMessage += _Socket_OnMessage; return(true); }
/// <summary> /// Stop logic /// </summary> public bool Stop() { _State = EFuzzerState.Stopped; _Paused = false; if (_Socket != null) { _Socket.Dispose(); _Socket = null; } return(true); }
/// <summary> /// Pause logic /// </summary> public bool Pause() { _State = EFuzzerState.Paused; _Paused = !_Paused; return(true); }