public static void EndEvent(int newOwnerId) { IPlayerRepository playerRepo = new EFPlayerRepository(); IItemRepository itemRepo = new EFItemRepository(); var valentine = playerRepo.Players.FirstOrDefault(f => f.BotId == AIStatics.ValentineBotId); var panties = itemRepo.Items.FirstOrDefault(i => i.ItemSourceId == QueensPantiesItemSourceId); panties.OwnerId = newOwnerId; itemRepo.SaveItem(panties); DomainRegistry.Repository.Execute(new DropAllItems { PlayerId = valentine.Id, IgnoreRunes = true }); DomainRegistry.Repository.Execute(new DeletePlayer { PlayerId = valentine.Id }); PvPWorldStatProcedures.Boss_EndValentine(); // find the players who dealt the most damage and award them with XP var damages = AIProcedures.GetTopAttackers(valentine.BotId, 15); // top player gets 500 XP, each player down the line receives 25 fewer var l = 0; var maxReward = 500; for (var r = 0; r < damages.Count; r++) { var damage = damages.ElementAt(r); var victor = playerRepo.Players.FirstOrDefault(p => p.Id == damage.PlayerId); if (victor == null) { continue; } var reward = maxReward - (l * 30); victor.XP += reward; l++; PlayerLogProcedures.AddPlayerLog(victor.Id, "<b>For your valiant (maybe foolish?) efforts in challenging " + valentine.GetFullName() + " you receieve " + reward + " XP from your risky struggle!</b>", true); playerRepo.SavePlayer(victor); // top three get runes if (r <= 2 && victor.Mobility == PvPStatics.MobilityFull) { DomainRegistry.Repository.Execute(new GiveRune { ItemSourceId = RuneStatics.VAMPIRE_RUNE, PlayerId = victor.Id }); } } }
public static void UpdateWorld() { var worldStats = DomainRegistry.Repository.FindSingle(new GetWorld()); var turnNo = worldStats.TurnNumber; PvPStatics.LastGameTurn = turnNo; if (turnNo < PvPStatics.RoundDuration) { PvPStatics.AnimateUpdateInProgress = true; IServerLogRepository serverLogRepo = new EFServerLogRepository(); var log = new ServerLog { TurnNumber = turnNo, StartTimestamp = DateTime.UtcNow, FinishTimestamp = DateTime.UtcNow, Errors = 0, FullLog = "", Population = PlayerProcedures.GetWorldPlayerStats().CurrentOnlinePlayers, }; log.AddLog($"Started new log for turn {turnNo} at <b>{DateTime.UtcNow}</b>."); serverLogRepo.SaveServerLog(log); var updateTimer = new Stopwatch(); updateTimer.Start(); IPlayerRepository playerRepo = new EFPlayerRepository(); Player lindella = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.LindellaBotId); Player wuffie = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.WuffieBotId); #region spawn NPCS // make sure the NPCs have been spawned early turn if (turnNo <= 3) { if (lindella == null) { BossProcedures_Lindella.SpawnLindella(); lindella = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.LindellaBotId); } if (wuffie == null) { BossProcedures_PetMerchant.SpawnPetMerchant(); wuffie = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.WuffieBotId); } var fae = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.JewdewfaeBotId); if (fae == null) { BossProcedures_Jewdewfae.SpawnFae(); } var bartender = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.BartenderBotId); if (bartender == null) { BossProcedures_Bartender.SpawnBartender(); } var lorekeeper = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.LoremasterBotId); if (lorekeeper == null) { BossProcedures_Loremaster.SpawnLoremaster(); } var soulbinder = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.SoulbinderBotId); if (soulbinder == null) { var id = DomainRegistry.Repository.Execute(new CreatePlayer { FirstName = "Karin", LastName = "Kezesul-Adriz the Soulbinder", FormSourceId = 1000, Location = "stripclub_office", Level = 10, Mobility = PvPStatics.MobilityFull, Money = 0, Gender = PvPStatics.GenderFemale, Health = 9999, MaxHealth = 9999, Mana = 9999, MaxMana = 9999, OnlineActivityTimestamp = DateTime.UtcNow, BotId = AIStatics.SoulbinderBotId }); var newSoulbinder = playerRepo.Players.FirstOrDefault(p => p.Id == id); newSoulbinder.ReadjustMaxes(ItemProcedures.GetPlayerBuffs(newSoulbinder)); playerRepo.SavePlayer(newSoulbinder); } } #endregion log.AddLog(updateTimer.ElapsedMilliseconds + ": Started loading animate players"); IEffectRepository effectRepo = new EFEffectRepository(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started loading effects"); var temporaryEffects = effectRepo.Effects.Where(e => !e.IsPermanent).ToList(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished loading effects"); var effectsToDelete = new List <Effect>(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating effects"); var effectsExpiringThisTurn = temporaryEffects.Where(e => e.Duration == 1).ToList(); var activeOrExpiringEffects = temporaryEffects.Where(e => e.Duration > 0).ToList(); foreach (var e in temporaryEffects) { e.Duration--; e.Cooldown--; if (e.Duration < 0) { e.Duration = 0; } if (e.Cooldown <= 0) { effectsToDelete.Add(e); } else { effectRepo.SaveEffect(e); } } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating effects"); serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started running effect-expiry actions"); try { JokeShopProcedures.RunEffectExpiryActions(effectsExpiringThisTurn); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ERROR running effect-expiry actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished running effect-expiry actions"); serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting expired effects"); foreach (var e in effectsToDelete) { effectRepo.DeleteEffect(e.Id); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting expired effects"); serverLogRepo.SaveServerLog(log); #region playerExtra / protection cooldown loop IPlayerExtraRepository playerExtraRepo = new EFPlayerExtraRepository(); var extrasToIncrement = playerExtraRepo.PlayerExtras.ToList(); var extrasToIncrement_SaveList = new List <PlayerExtra>(); var extrasToIncrement_DeleteList = new List <PlayerExtra>(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating protection change cooldown (" + extrasToIncrement.Count + ")"); foreach (var e in extrasToIncrement) { var owner = PlayerProcedures.GetPlayer(e.PlayerId); if (PlayerProcedures.PlayerIsOffline(owner)) { extrasToIncrement_SaveList.Add(e); } } foreach (var e in extrasToIncrement_SaveList) { if (e.ProtectionToggleTurnsRemaining > 0) { e.ProtectionToggleTurnsRemaining--; playerExtraRepo.SavePlayerExtra(e); } else if (e.ProtectionToggleTurnsRemaining <= 0) { extrasToIncrement_DeleteList.Add(e); } } foreach (var e in extrasToIncrement_DeleteList) { playerExtraRepo.DeletePlayerExtra(e.Id); } #endregion log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating protection change cooldown."); #region main player loop using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand("UPDATE [dbo].[Players] SET TimesAttackingThisUpdate = 0, CleansesMeditatesThisRound = 0, ShoutsRemaining = 1, ActionPoints = ActionPoints + 10, ItemsUsedThisTurn = 0 WHERE Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints_Refill = ActionPoints_Refill + (ActionPoints % {TurnTimesStatics.GetActionPointLimit()} / 2) WHERE ActionPoints >= {TurnTimesStatics.GetActionPointLimit()} AND Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints = {TurnTimesStatics.GetActionPointLimit()} WHERE ActionPoints > {TurnTimesStatics.GetActionPointLimit()} AND Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints_Refill = {TurnTimesStatics.GetActionPointReserveLimit()} WHERE ActionPoints_Refill > {TurnTimesStatics.GetActionPointReserveLimit()} AND Mobility='full'" + $"UPDATE [dbo].[Players] SET ActionPoints = ActionPoints + 20, ActionPoints_Refill = ActionPoints_Refill - 20 WHERE ActionPoints <= {TurnTimesStatics.GetActionPointLimit()-20} AND ActionPoints_Refill >= 20 AND Mobility='full'"); if (PvPStatics.ChaosMode) { context.Database.ExecuteSqlCommand($"Update [dbo].[Players] SET ActionPoints = {TurnTimesStatics.GetActionPointLimit()}, ActionPoints_Refill = {TurnTimesStatics.GetActionPointReserveLimit()}, Mana = MaxMana"); } log.AddLog(updateTimer.ElapsedMilliseconds + ": ANIMATE SQL UPDATE SUCCEEDED!"); serverLogRepo.SaveServerLog(log); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ANIMATE SQL UPDATE FAILED", e)); serverLogRepo.SaveServerLog(log); } } var timeCutoff = DateTime.UtcNow.AddHours(-8); var playersToSave = playerRepo.Players .Where(p => p.Mobility == PvPStatics.MobilityFull && p.LastActionTimestamp > timeCutoff).ToList(); foreach (var player in playersToSave) { //Skip regen stuff for those in quests. if (player.InQuest > 0) { continue; } // extra AP condition checks if (player.Covenant > 0) { var playerCov = CovenantDictionary.IdNameFlagLookup.FirstOrDefault(c => c.Key == player.Covenant).Value; // give this player an extra AP refill if they are at their safeground, scaled up by level if (playerCov != null && !playerCov.HomeLocation.IsNullOrEmpty() && player.dbLocationName == playerCov.HomeLocation) { player.ActionPoints_Refill += .25M * playerCov.CovLevel; } // give this player an extra AP refill if they are on a location that their covenane has enchanted var currentLocation = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == player.dbLocationName); if (currentLocation != null && currentLocation.CovenantController == player.Covenant) { if (currentLocation.TakeoverAmount < 25) { player.ActionPoints_Refill += .05M; } else if (currentLocation.TakeoverAmount <= 50) { player.ActionPoints_Refill += .10M; } else if (currentLocation.TakeoverAmount <= 75) { player.ActionPoints_Refill += .15M; } else if (currentLocation.TakeoverAmount < 100) { player.ActionPoints_Refill += .20M; } else if (currentLocation.TakeoverAmount >= 100) { player.ActionPoints_Refill += .25M; } } // make sure AP reserve stays within maximum amount if (player.ActionPoints_Refill > TurnTimesStatics.GetActionPointReserveLimit()) { player.ActionPoints_Refill = TurnTimesStatics.GetActionPointReserveLimit(); } } var buffs = ItemProcedures.GetPlayerBuffs(player); player.Health += buffs.HealthRecoveryPerUpdate(); player.Mana += buffs.ManaRecoveryPerUpdate(); player.ReadjustMaxes(buffs); playerRepo.SavePlayer(player); } log.AddLog($"{updateTimer.ElapsedMilliseconds}: Finished updating animate players ({playersToSave.Count})"); serverLogRepo.SaveServerLog(log); #endregion main player loop log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating inanimate/animal players"); using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand("UPDATE [dbo].[Players] SET TimesAttackingThisUpdate = 0, ItemsUsedThisTurn = 0 WHERE (Mobility = 'inanimate' OR Mobility = 'animal') AND BotId = 0"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating inanimate/animal players"); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ERROR UPDATING INANIMATE/ANIMAL PLAYERS", e)); } } serverLogRepo.SaveServerLog(log); #region decrement mind control timers log.AddLog(updateTimer.ElapsedMilliseconds + ": Started mind control cooldown."); using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand("UPDATE [dbo].[MindControls] SET TurnsRemaining = TurnsRemaining - 1"); context.Database.ExecuteSqlCommand("DELETE FROM [dbo].[MindControls] WHERE TurnsRemaining <= 0"); context.Database.ExecuteSqlCommand("UPDATE [dbo].[MindControls] SET TimesUsedThisTurn = 0"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished mind control cooldown."); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "MIND CONTROL COOLDOWN UPDATE FAILED", e)); } } #endregion serverLogRepo.SaveServerLog(log); PvPStatics.AnimateUpdateInProgress = false; // bump down the timer on all items that are reuseable consumables log.AddLog(updateTimer.ElapsedMilliseconds + ": Started updating items on cooldown"); IItemRepository itemsRepo = new EFItemRepository(); var itemsToUpdate = itemsRepo.Items.Where(i => i.TurnsUntilUse > 0).ToList(); foreach (var item in itemsToUpdate) { item.TurnsUntilUse--; } foreach (var item in itemsToUpdate) { itemsRepo.SaveItem(item); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished updating items on cooldown"); serverLogRepo.SaveServerLog(log); // find the ids for the merchants Lindella and Skaldyr var skaldyr = PlayerProcedures.GetPlayerFromBotId(AIStatics.LoremasterBotId); var soulbinderId = PlayerProcedures.GetPlayerFromBotId(AIStatics.SoulbinderBotId).Id; // have abandoned items go to Lindella if (turnNo % 11 == 3 && lindella.Mobility == PvPStatics.MobilityFull) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started collecting all abandoned items for Lindella"); using (var context = new StatsContext()) { try { context.Database.ExecuteSqlCommand($"UPDATE [dbo].[Items] SET OwnerId = {lindella.Id}, dbLocationName = '', PvPEnabled = {(int)GameModeStatics.GameModes.Any}, TimeDropped = '{DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss")}' " + $"FROM DbStaticItems WHERE dbLocationName <> '' AND dbLocationName IS NOT NULL AND TimeDropped < DATEADD(hour, -8, GETUTCDATE()) AND OwnerId IS NULL AND DbStaticItems.Id = Items.ItemSourceId AND ItemType != '{PvPStatics.ItemType_Pet}' AND ItemSourceId != {ItemStatics.ItemType_DungeonArtifactItemSourceId};" + $"UPDATE [dbo].[Players] SET dbLocationName = '' FROM Items WHERE Items.FormerPlayerId = Players.Id AND Items.OwnerId = {lindella.Id};"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished collecting all abandoned items for Lindella"); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR collecting all abandoned items for Lindella", e)); } } } // delete all consumable type items that have been sitting around on the ground for too long log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting expired consumables"); DomainRegistry.Repository.Execute(new DeleteExpiredConsumablesOnGround()); DomainRegistry.Repository.Execute(new DeleteExpiredConsumablesOnMerchants { LindellaId = lindella.Id, LorekeeperId = skaldyr.Id }); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting expired consumables"); serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting expired runes"); try { DomainRegistry.Repository.Execute(new DeleteExpiredRunesOnMerchants()); } catch (Exception e) { log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR deleting expired runes", e)); log.Errors++; } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting expired runes"); serverLogRepo.SaveServerLog(log); // allow all items that have been recently equipped to be taken back off log.AddLog(updateTimer.ElapsedMilliseconds + ": Started resetting items that have been recently equipped"); var recentlyEquipped = itemsRepo.Items.Where(i => i.EquippedThisTurn).ToList(); foreach (var item in recentlyEquipped) { item.EquippedThisTurn = false; itemsRepo.SaveItem(item); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished resetting items that have been recently equipped"); #region give covenants money based on territories if (turnNo % 6 == 0) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started giving covenants money from territories"); ICovenantRepository covRepo = new EFCovenantRepository(); var covs = covRepo.Covenants.Where(c => c.HomeLocation != null && c.HomeLocation != "").ToList(); foreach (var c in covs) { var locationControlledSum = CovenantProcedures.GetLocationControlCount(c); var moneyGain = (decimal)Math.Floor(Convert.ToDouble(locationControlledSum)); c.Money += moneyGain; if (moneyGain > 0) { CovenantProcedures.WriteCovenantLog("Your covenant collected " + moneyGain + " Arpeyjis from the locations you have enchanted.", c.Id, false); } covRepo.SaveCovenant(c); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished giving covenants money from territories"); } #endregion serverLogRepo.SaveServerLog(log); #region drop dungeon artifacts and spawn demons if needed try { if (turnNo % 7 == 2) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Starting dungeon item / demon spawning"); var dungeonArtifactCount = itemsRepo.Items.Count(i => i.ItemSourceId == ItemStatics.ItemType_DungeonArtifactItemSourceId); for (var x = 0; x < PvPStatics.DungeonArtifact_SpawnLimit - dungeonArtifactCount; x++) { var randDungeon = LocationsStatics.GetRandomLocation_InDungeon(); var cmd = new CreateItem { dbLocationName = randDungeon, OwnerId = null, EquippedThisTurn = false, IsPermanent = true, Level = 0, PvPEnabled = 2, IsEquipped = false, TurnsUntilUse = 0, ItemSourceId = ItemStatics.ItemType_DungeonArtifactItemSourceId }; DomainRegistry.Repository.Execute(cmd); } IEnumerable <Player> demons = playerRepo.Players.Where(i => i.FormSourceId == PvPStatics.DungeonDemonFormSourceId); var dungeonDemonCount = demons.Count(); var randLevel = new Random(Guid.NewGuid().GetHashCode()); var demonNames = XmlResourceLoader.Load <List <string> >("TT.Domain.XMLs.DungeonDemonNames.xml"); for (var x = 0; x < PvPStatics.DungeonDemon_Limit - dungeonDemonCount; x++) { var randDungeon = LocationsStatics.GetRandomLocation_InDungeon(); // pull a random last demon name double maxDemonNameCount = demonNames.Count(); var num = randLevel.NextDouble(); var demonIndex = Convert.ToInt32(Math.Floor(num * maxDemonNameCount)); var demonlastName = demonNames.ElementAt(demonIndex); // if there's already a demon with this last name, reroll and try again if (demons.FirstOrDefault(d => d.LastName == demonlastName) != null) { x--; continue; } var levelRoll = randLevel.NextDouble(); var level = (int)Math.Floor(levelRoll * 8 + 3); var cmd = new CreatePlayer { BotId = AIStatics.DemonBotId, FirstName = "Spirit of ", LastName = demonlastName, Mobility = PvPStatics.MobilityFull, FormSourceId = AIStatics.DungeonDemonFormId, Gender = PvPStatics.GenderFemale, GameMode = 2, Health = 10000, Mana = 10000, Covenant = -1, Location = randDungeon, Level = level, MaxHealth = 10000, MaxMana = 10000, }; var id = DomainRegistry.Repository.Execute(cmd); var newDemon = playerRepo.Players.FirstOrDefault(p => p.Id == id); if (cmd.Level <= 5) { ItemProcedures.GiveNewItemToPlayer(newDemon, ItemStatics.SpellbookMediumItemSourceId); } else if (cmd.Level <= 7) { ItemProcedures.GiveNewItemToPlayer(newDemon, ItemStatics.SpellbookLargeItemSourceId); } else if (cmd.Level > 7) { ItemProcedures.GiveNewItemToPlayer(newDemon, ItemStatics.SpellbookGiantItemSourceId); } newDemon.ReadjustMaxes(ItemProcedures.GetPlayerBuffs(newDemon)); playerRepo.SavePlayer(newDemon); } log.AddLog(updateTimer.ElapsedMilliseconds + ": FINISHED dungeon item / demon spawning"); } } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running dungeon actions", e)); } #endregion serverLogRepo.SaveServerLog(log); #region forcibly terminate duels that have timed out log.AddLog(updateTimer.ElapsedMilliseconds + ": Started duel updates"); try { IDuelRepository duelRepo = new EFDuelRepository(); var duels = duelRepo.Duels.Where(d => d.Status == DuelProcedures.ACTIVE).ToList(); foreach (var d in duels) { // if the duel has timed out, end it forcibly if ((turnNo - d.StartTurn) >= PvPStatics.MaximumDuelTurnLength) { DuelProcedures.EndDuel(d.Id, DuelProcedures.TIMEOUT); } } log.AddLog(updateTimer.ElapsedMilliseconds + ": Successfully completed duel updates"); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR completing duel updates", e)); } #endregion duel updates log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Lindella actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Lindella.RunActions(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running Lindella action", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Lindella actions"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Wuffie actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_PetMerchant.RunPetMerchantActions(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running Wuffie actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Wuffie actions"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Started running effect-related actions"); try { JokeShopProcedures.RunEffectActions(activeOrExpiringEffects); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, " ERROR running effect-related actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished running effect-related actions"); serverLogRepo.SaveServerLog(log); #region furniture if (turnNo % 6 == 0) { // move some furniture around on the market try { FurnitureProcedures.MoveFurnitureOnMarket(); } catch (Exception e) { log.Errors++; log.AddLog(updateTimer.ElapsedMilliseconds + "ERROR MOVING FURNITURE ON MARKET: " + e); } // move Jewdewfae to a new location if she has been in one place for more than 48 turns, 8 hours try { var fae = PlayerProcedures.GetPlayerFromBotId(-6); var faeAI = AIDirectiveProcedures.GetAIDirective(fae.Id); // if the turn since her last move has been long enough, relocate her if (turnNo - (int)faeAI.Var2 > 48) { log.AddLog(updateTimer.ElapsedMilliseconds + ": FORCED JEWDEWFAE TO MOVE."); BossProcedures_Jewdewfae.MoveToNewLocation(); } } catch (Exception e) { log.Errors++; log.AddLog(updateTimer.ElapsedMilliseconds + "ERROR TRYING TO MOVE JEWDEWFAE: " + e); } } #endregion furniture #region bosses // DONNA if (worldStats.Boss_Donna == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Donna actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Donna.RunDonnaActions(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Donna actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Donna actions"); } // VALENTINE if (worldStats.Boss_Valentine == AIStatics.ACTIVE || PlayerProcedures.GetAnimatePlayerFromBotId(AIStatics.ValentineBotId) != null) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Valentine actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Valentine.RunValentineActions(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Valentine actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Valentine actions"); } // BIMBO if (worldStats.Boss_Bimbo == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Bimbo actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_BimboBoss.RunActions(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Bimbo actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Bimbo actions"); } // THIEVES if (worldStats.Boss_Thief == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Thieves actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Thieves.RunThievesAction(turnNo); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Thieves actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Thieves actions"); } // SISTERS if (worldStats.Boss_Sisters == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Sisters actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_Sisters.RunSistersAction(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Sisters actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Sisters actions"); } // FAEBOSS if (worldStats.Boss_Faeboss == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started Narcissa actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_FaeBoss.RunTurnLogic(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running Narcissa actions", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished Narcissa actions"); } // BIKER GANG BOSS if (worldStats.Boss_MotorcycleGang == AIStatics.ACTIVE) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started BikerBoss actions"); serverLogRepo.SaveServerLog(log); try { BossProcedures_MotorcycleGang.RunTurnLogic(); } catch (Exception e) { log.Errors++; log.AddLog(updateTimer.ElapsedMilliseconds + ": BikerBoss ERROR: " + e); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished BikerBoss actions"); } #endregion bosses // psychopaths log.AddLog(updateTimer.ElapsedMilliseconds + ": Started psychopath actions"); serverLogRepo.SaveServerLog(log); var psychoExceptions = AIProcedures.RunPsychopathActions(worldStats); foreach (var e in psychoExceptions) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running pycho action", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished psychopath actions"); // minibosses log.AddLog(updateTimer.ElapsedMilliseconds + ": Started miniboss actions"); serverLogRepo.SaveServerLog(log); var minibossExceptions = BossProcedures_Minibosses.RunAll(worldStats.TurnNumber); foreach (var e in minibossExceptions) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Error running miniboss action", e)); } serverLogRepo.SaveServerLog(log); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished miniboss actions"); log.AddLog(updateTimer.ElapsedMilliseconds + ": Starting setting update status to done"); try { PvPWorldStatProcedures.UpdateWorldTurnCounter_UpdateDone(); log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished setting update status to done"); } catch (Exception e) { log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR setting update status to done: ", e)); log.Errors++; } serverLogRepo.SaveServerLog(log); try { log.AddLog(updateTimer.ElapsedMilliseconds + ": Started stored procedure maintenance"); using (var context = new StatsContext()) { context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[LocationLogs] WHERE Timestamp < DATEADD(hour, -1, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[Messages] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE()) AND DoNotRecycleMe = 0"); context.Database.ExecuteSqlCommand("DELETE FROM [dbo].[TFEnergies] WHERE Amount < .5"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[PlayerLogs] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[ChatLogs] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[AIDirectives] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE()) AND DoNotRecycleMe = 0"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[CovenantLogs] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[RPClassifiedAds] WHERE RefreshTimestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[TFEnergies] WHERE Timestamp < DATEADD(hour, -72, GETUTCDATE())"); context.Database.ExecuteSqlCommand( "DELETE FROM [dbo].[SelfRestoreEnergies] WHERE Timestamp < DATEADD(hour, -4, GETUTCDATE())"); // move soulbound items on the ground to the soulbinding NPC. context.Database.ExecuteSqlCommand( $"UPDATE[dbo].[Items] SET OwnerId = {soulbinderId}, dbLocationName = '' WHERE dbLocationName <> '' AND SoulboundToPlayerId IS NOT NULL;"); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished stored procedure maintenance"); } catch (Exception e) { log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR running stored procedure maintenance: ", e)); log.Errors++; } serverLogRepo.SaveServerLog(log); #region update joke shop log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating joke shop started."); try { JokeShopProcedures.EjectOfflineCharacters(); if (new Random().Next(20) == 0) { LocationsStatics.MoveJokeShop(); } ChallengeProcedures.CheckChallenges(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Updating joke shop FAILED", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating joke shop completed."); serverLogRepo.SaveServerLog(log); #endregion update joke shop #region regenerate dungeon if (turnNo % 30 == 7) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Dungeon generation started."); try { DungeonProcedures.GenerateDungeon(); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Dungeon generation FAILED", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Dungeon generation completed."); serverLogRepo.SaveServerLog(log); } #endregion #region move tomb quest // Just to keep some things consistent, following the update pattern of the dungeon regen. if (turnNo > 6665 && turnNo % 30 == 7) { log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating tomb location started."); try { // Get the quest stuff to start with. int questId = 39; //Nephthyma's Calling quest ID. IQuestRepository repo = new EFQuestRepository(); var questStart = repo.QuestStarts.FirstOrDefault(q => q.Id == questId); if (questStart != null) { // Pick a random location. string[] locationList = { "mansion_mausoleum", "gym_laundry", "street_50e9th", "park_shrine" }; Random locationRandom = new Random(); int locationIndex = locationRandom.Next(locationList.Length); string location = locationList[locationIndex]; // Set it to the new location. questStart.Location = location; QuestWriterProcedures.SaveQuestStart(questStart); } } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "Updating tomb location FAILED", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Updating tomb location completed."); serverLogRepo.SaveServerLog(log); } #endregion log.AddLog(updateTimer.ElapsedMilliseconds + ": Started deleting unwanted psycho items/pets on Lindella/Wuffie"); try { DomainRegistry.Repository.Execute(new DeleteUnpurchasedPsychoItems()); } catch (Exception e) { log.Errors++; log.AddLog(FormatExceptionLog(updateTimer.ElapsedMilliseconds, "ERROR deleting unwanted psycho items", e)); } log.AddLog(updateTimer.ElapsedMilliseconds + ": Finished deleting unwanted psycho items/pets on Lindella/Wuffie"); log.FinishTimestamp = DateTime.UtcNow; serverLogRepo.SaveServerLog(log); } }
public static void RunDonnaActions() { IPlayerRepository playerRepo = new EFPlayerRepository(); var worldTurnNumber = PvPWorldStatProcedures.GetWorldTurnNumber() - 1; var donna = playerRepo.Players.FirstOrDefault(p => p.BotId == AIStatics.DonnaBotId); if (donna.Mobility != PvPStatics.MobilityFull) { EndEvent(donna); } else if (donna.Mobility == PvPStatics.MobilityFull) { var donnasBuffs = ItemProcedures.GetPlayerBuffs(donna); // have donna meditate if (donna.Mana < donna.MaxMana) { DomainRegistry.Repository.Execute(new Meditate { PlayerId = donna.Id, Buffs = donnasBuffs, NoValidate = true }); DomainRegistry.Repository.Execute(new Meditate { PlayerId = donna.Id, Buffs = donnasBuffs, NoValidate = true }); } var directive = AIDirectiveProcedures.GetAIDirective(donna.Id); if (directive.State == "attack" || directive.State == "idle") { var target = playerRepo.Players.FirstOrDefault(p => p.Id == directive.TargetPlayerId); // if Donna's target goes offline, is inanimate, or in the dungeon, have her teleport back to the ranch if (target == null || target.Mobility != PvPStatics.MobilityFull || PlayerProcedures.PlayerIsOffline(target) || target.IsInDungeon() || target.InDuel > 0 || target.InQuest > 0) { if (donna.dbLocationName != "ranch_bedroom") { LocationLogProcedures.AddLocationLog(donna.dbLocationName, donna.FirstName + " " + donna.LastName + " vanished from here in a flash of smoke."); donna.dbLocationName = "ranch_bedroom"; LocationLogProcedures.AddLocationLog(donna.dbLocationName, donna.FirstName + " " + donna.LastName + " appeared here in a flash of smoke."); playerRepo.SavePlayer(donna); } AIDirectiveProcedures.SetAIDirective_Idle(donna.Id); } // Donna has a valid target; go chase it down and attack. Donna does not look for new targets. else { var newplace = AIProcedures.MoveTo(donna, target.dbLocationName, 10); donna.dbLocationName = newplace; playerRepo.SavePlayer(donna); if (target.dbLocationName == newplace) { var rand = new Random(); var roll = rand.NextDouble() * 3 + 2; for (var i = 0; i < roll; i++) { AttackProcedures.Attack(donna, target, ChooseSpell(PvPStatics.LastGameTurn)); } AIProcedures.DealBossDamage(donna, target, false, (int)roll); } else { } } } else { } // have Donna equip all the pets she owns IItemRepository itemRepo = new EFItemRepository(); IEnumerable <Item> donnasItems = itemRepo.Items.Where(i => i.OwnerId == donna.Id && !i.IsEquipped && i.Level > 3); var itemsToEquip = new List <Item>(); foreach (var i in donnasItems) { itemsToEquip.Add(i); } foreach (var i in itemsToEquip) { i.IsEquipped = true; i.dbLocationName = donna.dbLocationName; itemRepo.SaveItem(i); } //The list should only look at pets. var donnasPlayerPets = DomainRegistry.Repository.Find(new GetItemsOwnedByPlayer { OwnerId = donna.Id }).Where(i => i.ItemSource.ItemType == PvPStatics.ItemType_Pet).OrderBy(i => i.Level).ToList(); // have Donna release her weakest pet every so often if (worldTurnNumber % 6 == 0 && donnasPlayerPets.Any()) { var weakestItem = donnasPlayerPets.First(); ItemProcedures.DropItem(weakestItem.Id, donna.dbLocationName); LocationLogProcedures.AddLocationLog(donna.dbLocationName, "Donna released one of her weaker pets, " + weakestItem.FormerPlayer.FullName + ", here."); var luckyVictim = PlayerProcedures.GetPlayerWithExactName(weakestItem.FormerPlayer.FullName); PlayerLogProcedures.AddPlayerLog(luckyVictim.Id, "Donna has released you, allowing you to wander about or be tamed by a new owner.", true); } } }
public static void RunValentineActions() { IPlayerRepository playerRepo = new EFPlayerRepository(); var valentine = playerRepo.Players.FirstOrDefault(f => f.BotId == AIStatics.ValentineBotId); // if valentine is not in the right place have him move to the other location var locationToBe = GetStanceLocation(); if (valentine.dbLocationName != locationToBe) { AIProcedures.MoveTo(valentine, locationToBe, 100000); valentine.dbLocationName = locationToBe; playerRepo.SavePlayer(valentine); } // get all of the players in the room var playersHere = PlayerProcedures.GetPlayersAtLocation(valentine.dbLocationName).ToList(); playersHere = playersHere.Where(p => p.Mobility == PvPStatics.MobilityFull && !PlayerProcedures.PlayerIsOffline(p) && p.Level >= 3 && p.BotId == AIStatics.ActivePlayerBotId && p.Id != valentine.Id && p.InDuel <= 0 && p.InQuest <= 0).ToList(); var turnNo = PvPWorldStatProcedures.GetWorldTurnNumber(); if (valentine.Mana < valentine.MaxMana / 3) { var valentineBuffs = ItemProcedures.GetPlayerBuffs(valentine); DomainRegistry.Repository.Execute(new Meditate { PlayerId = valentine.Id, Buffs = valentineBuffs, NoValidate = true }); DomainRegistry.Repository.Execute(new Meditate { PlayerId = valentine.Id, Buffs = valentineBuffs, NoValidate = true }); } foreach (var p in playersHere) { // give this player the vampire curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(p, BloodyKissEffectSourceId)) { AttackProcedures.Attack(valentine, p, BloodyCurseSpellSourceId); AIProcedures.DealBossDamage(valentine, p, false, 1); } // give this player the immobility curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(p, ValentinesPresenceEffectSourceId)) { AttackProcedures.Attack(valentine, p, ValentinesPresenceSpellSourceId); AIProcedures.DealBossDamage(valentine, p, false, 1); } } // have Valentine equip his two strongest swords IItemRepository itemRepo = new EFItemRepository(); IEnumerable <Item> valentineSwords = itemRepo.Items.Where(i => i.OwnerId == valentine.Id && i.ItemSourceId != QueensPantiesItemSourceId).OrderByDescending(i => i.Level); var swordsToSave = new List <Item>(); var counter = 1; foreach (var sword in valentineSwords) { if (!sword.IsEquipped && counter < 3) { sword.IsEquipped = true; swordsToSave.Add(sword); } else if (sword.IsEquipped && counter >= 3) { sword.IsEquipped = false; swordsToSave.Add(sword); } counter++; } foreach (var sword in swordsToSave) { itemRepo.SaveItem(sword); } }
public static string GiveInanimateXP(string membershipId, bool isWhitelist) { IInanimateXPRepository inanimXpRepo = new EFInanimateXPRepository(); IItemRepository itemRep = new EFItemRepository(); // get the current level of this player based on what item they are var me = PlayerProcedures.GetPlayerFromMembership(membershipId); var inanimateMeHack = DomainRegistry.Repository.FindSingle(new GetItemByFormerPlayer { PlayerId = me.Id }); var inanimateMe = itemRep.Items.FirstOrDefault(i => i.Id == inanimateMeHack.Id); // TODO: Replace with proper Command var currentGameTurn = PvPWorldStatProcedures.GetWorldTurnNumber(); decimal xpGain = 0; // get the number of inanimate accounts under this IP IPlayerRepository playerRepo = new EFPlayerRepository(); decimal playerCount = playerRepo.Players.Count(p => p.IpAddress == me.IpAddress && (p.Mobility == PvPStatics.MobilityInanimate || p.Mobility == PvPStatics.MobilityPet) && p.BotId == AIStatics.ActivePlayerBotId); if (playerCount == 0 || isWhitelist) { playerCount = 1; } var xp = inanimXpRepo.InanimateXPs.FirstOrDefault(i => i.OwnerId == me.Id); if (xp == null) { xp = new InanimateXP { OwnerId = me.Id, Amount = xpGain / playerCount, TimesStruggled = -6 * me.Level, LastActionTimestamp = DateTime.UtcNow, LastActionTurnstamp = currentGameTurn - 1, }; if (me.Mobility == PvPStatics.MobilityInanimate) { StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__InanimateXPEarned, (float)xpGain); } else if (me.Mobility == PvPStatics.MobilityPet) { StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__PetXPEarned, (float)xpGain); } } else { double turnsSinceLastAction = currentGameTurn - xp.LastActionTurnstamp; if (turnsSinceLastAction > TurnTimesStatics.GetItemMaxTurnsBuildup()) { turnsSinceLastAction = TurnTimesStatics.GetItemMaxTurnsBuildup(); } if (turnsSinceLastAction < 0) { turnsSinceLastAction = 0; } xpGain += Convert.ToDecimal(turnsSinceLastAction) * InanimateXPStatics.XPGainPerInanimateAction; xpGain = xpGain / playerCount; if (me.Mobility == PvPStatics.MobilityInanimate) { StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__InanimateXPEarned, (float)xpGain); } else if (me.Mobility == PvPStatics.MobilityPet) { StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__PetXPEarned, (float)xpGain); } xp.Amount += xpGain; xp.TimesStruggled -= 2 * Convert.ToInt32(turnsSinceLastAction); xp.LastActionTimestamp = DateTime.UtcNow; xp.LastActionTurnstamp = currentGameTurn; } var resultMessage = " "; if (xp.Amount >= Convert.ToDecimal(ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level))) { xp.Amount -= Convert.ToDecimal(ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level)); inanimateMe.Level++; itemRep.SaveItem(inanimateMe); resultMessage += $" You have gained {xpGain:0.#} xp. <b>Congratulations, you have gained a level! Your owner will be so proud...</b>"; var wearerMessage = "<span style='color: darkgreen'>" + me.FirstName + " " + me.LastName + ", currently your " + ItemStatics.GetStaticItem(inanimateMe.ItemSourceId).FriendlyName + ", has gained a level! Treat them kindly and they might keep helping you out...</span>"; // now we need to change the owner's max health or mana based on this leveling if (inanimateMe.OwnerId > 0) { PlayerLogProcedures.AddPlayerLog((int)inanimateMe.OwnerId, wearerMessage, true); var inanimateMePlus = ItemProcedures.GetItemViewModel(inanimateMe.Id); if (inanimateMePlus.Item.HealthBonusPercent != 0.0M || inanimateMePlus.Item.ManaBonusPercent != 0.0M) { var myowner = playerRepo.Players.FirstOrDefault(p => p.Id == inanimateMe.OwnerId); var healthChange = PvPStatics.Item_LevelBonusModifier * inanimateMePlus.Item.HealthBonusPercent; var manaChange = PvPStatics.Item_LevelBonusModifier * inanimateMePlus.Item.ManaBonusPercent; myowner.MaxHealth += healthChange; myowner.MaxMana += manaChange; if (myowner.MaxHealth < 1) { myowner.MaxHealth = 1; } if (myowner.MaxMana < 1) { myowner.MaxMana = 1; } if (myowner.Health > myowner.MaxHealth) { myowner.Health = myowner.MaxHealth; } if (myowner.Mana > myowner.MaxMana) { myowner.Mana = myowner.MaxMana; } playerRepo.SavePlayer(myowner); } } } else { resultMessage = $" You have gained {xpGain:0.#} xp. ({xp.Amount:0.#}/{ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level):0.#} to next level)."; } inanimXpRepo.SaveInanimateXP(xp); // lock the player into their fate if their inanimate XP gets too high if (xp.TimesStruggled <= TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() * .5 && xp.TimesStruggled > TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() && !inanimateMe.IsPermanent) { resultMessage += " Careful, if you keep doing this you may find yourself stuck in your current form forever..."; } if (xp.TimesStruggled <= TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() && !inanimateMe.IsPermanent) { inanimateMe.IsPermanent = true; itemRep.SaveItem(inanimateMe); DomainRegistry.Repository.Execute(new RemoveSoulbindingOnPlayerItems { PlayerId = me.Id }); DomainRegistry.Repository.Execute(new DropAllItems { PlayerId = me.Id, IgnoreRunes = false }); var formRepo = new EFDbStaticFormRepository(); var form = formRepo.DbStaticForms.FirstOrDefault(f => f.Id == me.FormSourceId); if (inanimateMe.OwnerId != null && form != null) { PlayerLogProcedures.AddPlayerLog(inanimateMe.OwnerId.Value, $"{me.GetFullName()} has locked and is now unable to escape their form as your {form.FriendlyName}!", true); } PlayerLogProcedures.AddPlayerLog(me.Id, $"You have locked in your current form as a {form.FriendlyName}!", false); resultMessage += " <b>You find the last of your old human self slip away as you permanently embrace your new form.</b>"; } return(resultMessage); }