Example #1
0
        public void Init()
        {
            // 初始化副本
            var dInfo = new DirectoryInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "MapData"));

            foreach (var filePath in dInfo.GetFiles())
            {
                var dungeon = new CDungeon(int.Parse(filePath.Name));
                DicDungeon.Add(int.Parse(filePath.Name), dungeon);
                foreach (var pos in dungeon.MapData.monsterPos)
                {
                    SDungeon.Instance.EnterDungeon(new EMonster
                    {
                        Id         = EEntity.GenerateEntityId(EEntityType.MONSTER),
                        AIState    = AI.EAIState.PATROL,
                        Dungeon    = dungeon,
                        EntityType = EEntityType.MONSTER,
                        Position   = new CPosition <double> {
                            x = pos[0], y = pos[1], z = 0D
                        },
                        BirthPosition = new CPosition <double> {
                            x = pos[0], y = pos[1], z = 0D
                        },
                        Movement = new CMovement
                        {
                            Speed = 5
                        }
                    }, dungeon);
                }
            }
        }
Example #2
0
        public void LoginIn(Guid guid, C2SLogin pack)
        {
            var role = new ERole();

            role.Id = EEntity.GenerateEntityId(EEntityType.ROLE);
            Program.Server.DicEventArgs.TryGetValue(guid, out role.exSocket);

            GameServer.DicRole.Add(guid, role);

            SDungeon.Instance.EnterDungeon(role);
            role.Update();
            TServer.Program.Server.StartSend(role.exSocket.SocketEventArgs, new S2CLogin {
                Res = 1, RoleInfo = new RoleInfo {
                    Id = role.Id, X = role.Position.x, Y = role.Position.y
                }
            });
            log.Debug($"Guid:{guid} --- {pack.Name} login in, password is {pack.Password}.");
        }