/// <summary> /// Flag that non-persistent callbacks are in need of regenerating /// </summary> public void DirtyNonPersistent() { dirtyFlags |= EDirtyFlags.NonPersistent; }
/// <summary> /// Flag all callbacks are in need of regenerating /// </summary> public void DirtAll() { dirtyFlags = EDirtyFlags.All; }
/// <summary> /// Flag that the persistent callbacks are in need of regenerating /// </summary> public void DirtyPersistent() { dirtyFlags |= EDirtyFlags.Persistent; }