public void MaterialList(EDDiscovery2.DB.MaterialCommoditiesList mc, DB.SQLiteConnectionUser conn) { if (Materials != null) { foreach (KeyValuePair <string, int> k in Materials) // may be commodities or materials { mc.Craft(k.Key, k.Value); // same as this, uses up materials } } }
public void MaterialList(EDDiscovery2.DB.MaterialCommoditiesList mc, DB.SQLiteConnectionUser conn) { if (Ingredients != null) { foreach (KeyValuePair <string, int> k in Ingredients) // may be commodities or materials { mc.Craft(k.Key, k.Value); } } }
public void MaterialList(EDDiscovery2.DB.MaterialCommoditiesList mc, DB.SQLiteConnectionUser conn) { if (CommodityReward != null) { // Forum indicates its commodities, and we get normal materialcollected events if its a material. for (int i = 0; i < CommodityReward.Length; i++) { mc.Change(EDDiscovery2.DB.MaterialCommodities.CommodityCategory, CommodityReward[i].Item1, CommodityReward[i].Item2, 0, conn); } } }
public void MaterialList(EDDiscovery2.DB.MaterialCommoditiesList mc, DB.SQLiteConnectionUser conn) { if (Materials != null) { foreach (MaterialItem m in Materials.Materials) { mc.Set(m.Category, m.Name, m.Count, 0, conn); } } if (Commodities != null) { foreach (CommodityItem m in Commodities.Commodities) { mc.Set(EDDiscovery2.DB.MaterialCommodities.CommodityCategory, m.Name, m.Count, m.BuyPrice, conn); } } }
public void MaterialList(EDDiscovery2.DB.MaterialCommoditiesList mc, DB.SQLiteConnectionUser conn) { mc.Change(EDDiscovery2.DB.MaterialCommodities.CommodityCategory, Type, 1, 0, conn); }
public void MaterialList(EDDiscovery2.DB.MaterialCommoditiesList mc, DB.SQLiteConnectionUser conn) { mc.Change(Category, Name, Count, 0, conn); }