Example #1
0
        public King(ECons.Color Color) : base(Color)
        {
            Pos       = 0;
            Col       = 4;
            PieceType = ECons.Piece.King;
            switch (Color)
            {
            case ECons.Color.Black:
                Row       = 0;
                Pic.Image = GAMECOTUONG.Properties.Resources.blackKing;
                break;

            case ECons.Color.Red:
                Row       = 9;
                Pic.Image = GAMECOTUONG.Properties.Resources.redKing;
                break;
            }
            base.InitXY();
            Game.bBoard[Row, Col].Trong     = false;
            Game.bBoard[Row, Col].Color     = Color;
            Game.bBoard[Row, Col].Pos       = 0;
            Game.bBoard[Row, Col].PieceType = ECons.Piece.King;
            ToolTip = new ToolTip();
            ToolTip.SetToolTip(Pic, Color + " " + PieceType);
        }
Example #2
0
        public static int GetPlayerPoint(int side)
        {
            ECons.Color color   = ECons.Color.Black;
            ECons.Color opColor = ECons.Color.Red;
            if (side == 0)
            {
                color   = ECons.Color.Red;
                opColor = ECons.Color.Black;
            }
            int point = 0, opPoint = 0;

            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 9; j++)
                {
                    Piece p = Game.bBoard[i, j] as Piece;
                    if (p.Trong == false && p.Color == color)
                    {
                        point += GetEvaluate(p) + Convert.ToInt32(p.PieceType);
                    }
                    else if (p.Trong == false && p.Color == opColor)
                    {
                        opPoint += GetEvaluate(p) + Convert.ToInt32(p.PieceType);
                    }
                }
            }

            return(point - opPoint);
        }
Example #3
0
        public Cannon(int Pos, ECons.Color Color) : base(Color)
        {
            this.Pos  = Pos / 7;
            Col       = Pos;
            PieceType = ECons.Piece.Cannon;
            switch (Color)
            {
            case ECons.Color.Black:
                Row       = 2;
                Pic.Image = GAMECOTUONG.Properties.Resources.blackCannon;
                break;

            case ECons.Color.Red:
                Row       = 7;
                Pic.Image = GAMECOTUONG.Properties.Resources.redCannon;
                break;
            }
            base.InitXY();
            Game.bBoard[Row, Col].Trong     = false;
            Game.bBoard[Row, Col].Color     = Color;
            Game.bBoard[Row, Col].Pos       = Pos;
            Game.bBoard[Row, Col].PieceType = ECons.Piece.Cannon;
            ToolTip = new ToolTip();
            ToolTip.SetToolTip(Pic, Color + " " + PieceType);
        }
Example #4
0
        public Bishop(int Pos, ECons.Color Color) : base(Color)
        {
            this.Pos  = Pos / 6;
            Col       = Pos;
            PieceType = ECons.Piece.Bishop;
            switch (Color)
            {
            case ECons.Color.Black:
                Row       = 0;
                Pic.Image = GAMECOTUONG.Properties.Resources.blackBishop;
                break;

            case ECons.Color.Red:
                Row       = 9;
                Pic.Image = GAMECOTUONG.Properties.Resources.redBishop;
                break;
            }
            base.InitXY();
            //Game.bBoard[Row, Col] = this;
            Game.bBoard[Row, Col].Trong     = false;
            Game.bBoard[Row, Col].Color     = Color;
            Game.bBoard[Row, Col].Pos       = Pos;
            Game.bBoard[Row, Col].PieceType = ECons.Piece.Bishop;
            ToolTip = new ToolTip();
            ToolTip.SetToolTip(Pic, Color + " " + PieceType);
        }
Example #5
0
        public override void CreateMoves()
        {
            listMove = new List <Move>();
            ECons.Color pheDich = ECons.Color.Red;
            if (this.Color == ECons.Color.Red)
            {
                pheDich = ECons.Color.Black;
            }

            #region Cùng cột
            int iRow = Row - 1;
            while (iRow >= 0 && Game.bBoard[iRow, Col].Trong == true)
            {
                if (BoardControl.CoQuanCheTuong(this, iRow, Col))
                {
                    int value = Evaluate.GetValuePiece(this, iRow, this.Col);
                    listMove.Add(new Move(this, this.Row, this.Col, iRow, this.Col, value));
                }
                iRow--;
            }
            if (iRow >= 0)
            {
                int i = iRow - 1;
                while (i >= 0 && Game.bBoard[i, this.Col].Trong == true)
                {
                    i--;
                }
                if (i >= 0 && Game.bBoard[i, this.Col].Color == pheDich)
                {
                    if (BoardControl.CoQuanCheTuong(this, i, this.Col))
                    {
                        int value = Evaluate.GetValuePiece(this, i, this.Col);
                        listMove.Add(new Move(this, this.Row, this.Col, i, this.Col, value));
                    }
                }
            }
            iRow = Row + 1;
            while (iRow < 10 && Game.bBoard[iRow, Col].Trong == true)
            {
                if (BoardControl.CoQuanCheTuong(this, iRow, Col))
                {
                    int value = Evaluate.GetValuePiece(this, iRow, this.Col);
                    listMove.Add(new Move(this, this.Row, this.Col, iRow, this.Col, value));
                }
                iRow++;
            }
            if (iRow < 10)
            {
                int i = iRow + 1;
                while (i < 10 && Game.bBoard[i, this.Col].Trong == true)
                {
                    i++;
                }
                if (i < 10 && Game.bBoard[i, this.Col].Color == pheDich)
                {
                    if (BoardControl.CoQuanCheTuong(this, i, this.Col))
                    {
                        int value = Evaluate.GetValuePiece(this, i, this.Col);
                        listMove.Add(new Move(this, this.Row, this.Col, i, this.Col, value));
                    }
                }
            }
            #endregion

            #region Cùng hàng
            int iCol = Col - 1;
            while (iCol >= 0 && Game.bBoard[Row, iCol].Trong == true)
            {
                if (BoardControl.CoQuanCheTuong(this, Row, iCol))
                {
                    int value = Evaluate.GetValuePiece(this, Row, iCol);
                    listMove.Add(new Move(this, this.Row, this.Col, this.Row, iCol, value));
                }
                iCol--;
            }
            if (iCol >= 0)
            {
                int i = iCol - 1;
                while (i >= 0 && Game.bBoard[this.Row, i].Trong == true)
                {
                    i--;
                }
                if (i >= 0 && Game.bBoard[Row, iCol].Color == pheDich)
                {
                    if (BoardControl.CoQuanCheTuong(this, Row, i))
                    {
                        int value = Evaluate.GetValuePiece(this, Row, i);
                        listMove.Add(new Move(this, this.Row, this.Col, this.Row, i, value));
                    }
                }
            }
            iCol = Col + 1;
            while (iCol < 9 && Game.bBoard[Row, iCol].Trong == true)
            {
                if (BoardControl.CoQuanCheTuong(this, Row, iCol))
                {
                    int value = Evaluate.GetValuePiece(this, Row, iCol);
                    listMove.Add(new Move(this, this.Row, this.Col, this.Row, iCol, value));
                }
                iCol++;
            }
            if (iCol < 9)
            {
                int i = iCol + 1;
                while (i < 9 && Game.bBoard[this.Row, i].Trong == true)
                {
                    i++;
                }
                if (i < 9 && Game.bBoard[Row, iCol].Color == pheDich)
                {
                    if (BoardControl.CoQuanCheTuong(this, Row, i))
                    {
                        int value = Evaluate.GetValuePiece(this, Row, i);
                        listMove.Add(new Move(this, this.Row, this.Col, this.Row, i, value));
                    }
                }
            }
            #endregion
        }