// Construction public CConnectionDroppedMessage( EConnectRefusalReason reason ) : base() { Reason = reason; }
public CClientHelloResponse( EMessageRequestID request_id, EConnectRefusalReason reason ) : base(request_id) { Reason = reason; }
private void Handle_Connection_Dropped( EConnectRefusalReason reason ) { Reset_Complete_Logical_State(); switch ( reason ) { case EConnectRefusalReason.Unknown: CClientResource.Output_Text( EClientTextID.Client_Connection_Refused_Unknown ); break; case EConnectRefusalReason.Name_Already_Connected: CClientResource.Output_Text( EClientTextID.Client_Connection_Refused_Name_Already_Connected ); break; case EConnectRefusalReason.Invalid_Password: CClientResource.Output_Text( EClientTextID.Client_Connection_Refused_Invalid_Password ); break; case EConnectRefusalReason.Unable_To_Announce_To_Chat_Server: CClientResource.Output_Text( EClientTextID.Client_Connection_Refused_Chat ); break; case EConnectRefusalReason.Unable_To_Join_Required_Chat_Channel: CClientResource.Output_Text( EClientTextID.Client_Connection_Refused_Default_Chat ); break; case EConnectRefusalReason.Internal_Persistence_Error: CClientResource.Output_Text( EClientTextID.Client_Connection_Refused_Internal_Persistence_Error ); break; } }