private void SelectTeam(int playerNumber) { playerPhase[playerNumber] = SelectionPhase.Ready; gameData.SetPlayerTeam(playerNumber, _playerObjects[playerNumber].Team); ECharacter selectedChar = gameData.GetPlayerCharacter(playerNumber); switch (selectedChar) { case ECharacter.Cat: char1TeamText.text = "Ready"; break; case ECharacter.Computer: char2TeamText.text = "Ready"; break; case ECharacter.MallCop: char3TeamText.text = "Ready"; break; case ECharacter.Sushi: char4TeamText.text = "Ready"; break; } }
public void SelectCharacter(ECharacter character) { // check if ((_currentContext.Player.Character & character) == 0) { throw new Exception("Invalid character"); } // set character _currentContext.Player.Character = character; _currentContext.Player.HP = character.GetHP(); if (_currentContext.Player.Role == ERole.sheriff) { _currentContext.Player.HP++; } // get cards var packToTake = _databaseContext.Cards .Where(c => c.PackToTakeId == _currentContext.Game.Id) .OrderBy(c => c.Index) .Take(character.GetHP()) .Select((card, index) => new { card, index }); foreach (var pair in packToTake) { pair.card.PackToTakeId = null; pair.card.PlayerHandId = _currentContext.Player.Id; pair.card.Index = pair.index; } }
private IEnumerator Talk(ECharacter character, string text) { m_Bubble.SetActive(true); m_Subtitles.gameObject.SetActive(true); switch (character) { case ECharacter.Boy: m_Bubble.SetData(m_BoyCharacter.BubbleAnchor.position, m_BoyCharacter.Color); m_Subtitles.text = string.Format("{0}: {1}", "Boy", text); // TODO: Translated name yield return(m_BoyCharacter.Talk(text)); m_Bubble.SetActive(false); m_Subtitles.gameObject.SetActive(false); break; case ECharacter.Girl: m_Bubble.SetData(m_GirlCharacter.BubbleAnchor.position, m_GirlCharacter.Color); m_Subtitles.text = string.Format("{0}: {1}", "Girl", text); // TODO: Translated name yield return(m_GirlCharacter.Talk(text)); break; } m_Subtitles.gameObject.SetActive(false); m_Bubble.SetActive(false); }
protected virtual void PlaySoundEventHandler(EventData eventData, ECharacter characterType) { if (this.BehaviourObservesEvent(eventData)) { //Debug.Log("SOUND EVENT!"); int randomSFX = -1; AudioClip[] temp = null; Debug.Log("Character Type!" + characterType); if (characterType == ECharacter.Pigeon && _pigeonTalk.GetLength(0) != 0) { randomSFX = Random.Range(0, _pigeonTalk.GetLength(0) - 1); temp = _pigeonTalk; } if (characterType == ECharacter.BitchinPigeon && _bitchinPigeon.GetLength(0) != 0) { randomSFX = Random.Range(0, _bitchinPigeon.GetLength(0) - 1); temp = _bitchinPigeon; } else if (characterType == ECharacter.Penquin && _penquinTaunts.GetLength(0) != 0) { randomSFX = Random.Range(0, _penquinTaunts.GetLength(0) - 1); temp = _penquinTaunts; } else if (characterType == ECharacter.Edison && _edisonTaunts.GetLength(0) != 0) { randomSFX = Random.Range(0, _edisonTaunts.GetLength(0) - 1); temp = _edisonTaunts; } if (randomSFX > -1 && temp != null) { //Debug.Log("Temp Count: " + temp.GetLength(0)); OnPlaySound(temp[randomSFX]); } } }
/// <summary> /// 返回值为Player /// </summary> /// <param name="conn"></param> /// <param name="protocol"></param> public void CreateRole(Conn conn, ProtocolBase protocol) { int start = sizeof(Int32) * 3; ProtocolBytes p = protocol as ProtocolBytes; string name = p.GetString(start, ref start); ProtocolBytes result; if (dataMgr.GetPlayerIDByName(name) != -1) { result = new ProtocolBytes(requestCode, EActionCode.CreateRole, EReturnCode.RepeatName); } else { string jobStr = p.GetString(start, ref start); EPlayerJob job = (EPlayerJob)Enum.Parse(typeof(EPlayerJob), jobStr); string characterStr = p.GetString(start, ref start); ECharacter character = (ECharacter)Enum.Parse(typeof(ECharacter), characterStr); bool isSuccess = dataMgr.CreateRole(conn.user.ID, name, job, character); EReturnCode returnCode = isSuccess ? EReturnCode.Success : EReturnCode.Failed; result = new ProtocolBytes(requestCode, EActionCode.CreateRole, returnCode); } Send(conn, result); }
public void AddAssist(object _sender, EventArgs _eventArgs) { CharacterAssistEventArgs assistArgs = (CharacterAssistEventArgs)_eventArgs; if (assistArgs == null) { return; } Character character = (Character)_sender; if (character != null) { if (Enum.TryParse(assistArgs.GetName, out ECharacter result))// if u want to discard result, use _ { ECharacter parsedEnum = result; MyCharacterAssistRecords[parsedEnum] += assistArgs.GetTimes; Debug.Log(assistArgs.GetName + " Assist times: " + MyCharacterAssistRecords[parsedEnum].ToString()); } else { MyCharacterAssistRecords[character.GetECharacter] += assistArgs.GetTimes; Debug.Log(assistArgs.GetName + " Assist times: " + MyCharacterAssistRecords[character.GetECharacter].ToString()); } Debug.Log(assistArgs.GetMessage); } }
private void Awake() { if (playerNumberTag) { playerNumberTag.text = playerNumber.ToString(); } //powerupParticle.Stop(); isFrozen = false; isShrunken = false; thrusterSpeed = defaultThrusterSpeed; defaultMass = rigid.mass; killList = new List <PlayerController>(); rigid.gravityScale = 0; rightStickHorz = 1; rightStickVert = 0; shield = GetComponentInChildren <Shield>(); animator = transform.GetComponentInChildren <Animator>(); team = gameData.GetPlayerTeam(playerNumber - 1); chosenCharacter = gameData.GetPlayerCharacter(playerNumber - 1); shield.SetTeamColor(team); acceptingInput = true; dashController = GetComponent <PlayerDashController>(); if (gameManagerInstance != null || GameManager.TryGetInstance(out gameManagerInstance)) { gameManagerInstance.LoadPlayer(this, playerNumber); } }
/* Handles Command */ public override void Action(CommandCaller caller, string input, string[] args) { try { ECharacter character = caller.Player.GetModPlayer <ECharacter>(); long xp = character.Experience / character.GetExperienceNeededForLevel(character.Level); character.Level = int.Parse(args[0]); character.Experience = character.GetExperienceNeededForLevel(character.Level) * xp; foreach (PlayerStats stat in Enum.GetValues(typeof(PlayerStats))) { character.BaseStats[stat] += 1; } Main.NewText("Level Increased To: " + character.Level, 43, 255, 128); } catch (Exception e) { ECharacter character = caller.Player.GetModPlayer <ECharacter>(); Main.NewText("Please use: " + Usage, 255, 43, 43); Main.NewText("Your Current Level Is: " + character.Level, 255, 223, 63); Main.NewText("Your Total Experience Is: " + character.TotalExperience, 255, 223, 63); Main.NewText("Experience To Next Level: " + character.Experience, 255, 223, 63); ModLoader.GetMod(EConstants.ModName).Logger.InfoFormat("@Command :: " + e); } }
/* Read/Write Experience Packet */ public static void Read(BinaryReader reader) { if (Main.netMode == NetmodeID.MultiplayerClient) { ECharacter character = Main.LocalPlayer.GetModPlayer <ECharacter>(); character.AddExperience((long)reader.ReadInt64()); } }
private void Update() { if (acceptingInput) { leftStickHorz = player.GetAxis("MoveHorizontal"); leftStickVert = player.GetAxis("MoveVertical"); leftTriggerAxis = player.GetAxis("Jetpack"); rightStickHorz = player.GetAxis("RightStickHorizontal"); rightStickVert = player.GetAxis("RightStickVertical"); } else { leftStickHorz = 0; leftStickVert = 0; leftTriggerAxis = 0; } if (player.GetAxis("Taunt") != 0) { animator.SetBool("isTaunting", true); if (gameManagerInstance != null || GameManager.TryGetInstance(out gameManagerInstance)) { if (!audioSource.isPlaying) { ECharacter character = gameData.GetPlayerCharacter(playerNumber - 1); audioSource.PlayOneShot(gameManagerInstance.GetTauntSound(character)); } } } else { animator.SetBool("isTaunting", false); } if (remainingFreezeTime > 0) { rigid.velocity = new Vector3(0, 0, 0); remainingFreezeTime -= Time.deltaTime; if (remainingFreezeTime <= 0) { isFrozen = false; sprite.color = Color.white; } } if (!isFrozen) { RotateShield(); if (!movementDisabled) { Flip(); } } }
public static void Read(BinaryReader reader) { if (Main.netMode == NetmodeID.Server) { ECharacter character = Main.player[reader.ReadInt32()].GetModPlayer <ECharacter>(); character.Level = reader.ReadInt32(); character.BaseStats[PlayerStats.STR] = reader.ReadInt32(); character.BaseStats[PlayerStats.DEX] = reader.ReadInt32(); character.BaseStats[PlayerStats.LUK] = reader.ReadInt32(); character.BaseStats[PlayerStats.INT] = reader.ReadInt32(); } }
public static int GetHP(this ECharacter self) { switch (self) { case ECharacter.el_gringo: case ECharacter.paul_regret: return(3); default: return(4); } }
private GameObject MoveSelectionTokenTo(ECharacter character, GameObject active, IEnumerable <GameObject> tokens) { foreach (var token in tokens) { if (token.GetComponentInParent <CharacterInfo>().getCharacterId() != character) { continue; } SwitchActiveToken(active, token); return(token); } return(null); }
public Player(int playerid, string name, int userid, ESex sex, EPlayerJob playerJob, ECharacter character, int gold, int level, int exp, int mapnum, Pos pos) { ID = playerid; Name = name; UserID = userid; Sex = sex; PlayerJob = playerJob; Character = character; Gold = gold; Level = level; Exp = exp; MapNum = mapnum; Pos = pos; }
public void SetCharacter(ECharacter character) { selectedCharacter = character; navMeshAgent.speed = characters[(int)character].speed; navMeshAgent.angularSpeed = characters[(int)character].speed * 40; navMeshAgent.acceleration = characters[(int)character].speed * 40; Destroy(prefab); prefab = Instantiate(characters[(int)character].prefab, gameObject.transform.position, Quaternion.identity); prefab.transform.parent = gameObject.transform; prefab.transform.localScale *= 4; prefab.transform.Translate(new Vector3(0, -1, 0)); prefab.transform.Rotate(new Vector3(-90, 0, 0)); }
public AudioClip GetPlayerRespawnSound(ECharacter character) { switch (character) { case ECharacter.Cat: return(catRespawnSounds[Random.Range(0, catRespawnSounds.Count)]); case ECharacter.Computer: return(computerRespawnSounds[Random.Range(0, computerRespawnSounds.Count)]); case ECharacter.Sushi: return(fishRespawnSounds[Random.Range(0, fishRespawnSounds.Count)]); default: // mallCop return(copRespawnSounds[Random.Range(0, copRespawnSounds.Count)]); } }
public AudioClip GetCharacterSFX(ECharacter character, ECharacterAction movement) { switch (movement) { case ECharacterAction.Dash: return(soundStorage.GetPlayerDashSound(character)); case ECharacterAction.Death: return(soundStorage.GetPlayerDeathSound(character)); case ECharacterAction.Jetpack: return(soundStorage.GetPlayerJetpackSound(character)); default: //ECharacterMovement.Jetpack: return(soundStorage.GetPlayerJetpackSound(character)); } }
public bool CreatePlayer(int userid, string name, EPlayerJob playerJob, ECharacter character) { try { MySqlCommand cmd = new MySqlCommand("insert into player(userid,name,playerjob,playercharacter) values(@userid,@name,@playerjob,@character)", sqlConn); cmd.Parameters.AddWithValue("@userid", userid); cmd.Parameters.AddWithValue("@name", name); cmd.Parameters.AddWithValue("@playerjob", playerJob.ToString()); cmd.Parameters.AddWithValue("@character", character.ToString()); cmd.ExecuteNonQuery(); return(true); } catch (Exception e) { Console.WriteLine("在创建角色的时候出现异常:" + e); return(false); } }
private void UndoReady(int playerNumber) { StopAllCoroutines(); timerActive = false; timer = waitTime; timerText.text = "Waiting..."; playerPhase[playerNumber] = SelectionPhase.TeamSelect; ECharacter selectedChar = gameData.GetPlayerCharacter(playerNumber); string teamText; if (_playerObjects[playerNumber].Team == ETeam.RedTeam) { teamText = "Red Team"; } else { teamText = "Blue Team"; } switch (selectedChar) { case ECharacter.Cat: char1Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char1TeamText.text = teamText; break; case ECharacter.Computer: char2Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char2TeamText.text = teamText; break; case ECharacter.MallCop: char3Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char3TeamText.text = teamText; break; case ECharacter.Sushi: char4Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char4TeamText.text = teamText; break; } }
private Player GetPlayerByReader(MySqlDataReader reader) { int playerid = reader.GetInt32("playerid"); int userid = reader.GetInt32("userid"); string name = reader.GetString("name"); ESex sex = (ESex)Enum.Parse(typeof(ESex), reader.GetString("sex")); EPlayerJob job = (EPlayerJob)Enum.Parse(typeof(EPlayerJob), reader.GetString("playerjob")); ECharacter character = (ECharacter)Enum.Parse(typeof(ECharacter), reader.GetString("playercharacter")); int gold = reader.GetInt32("gold"); int level = reader.GetInt32("level"); int exp = reader.GetInt32("exp"); int mapNum = reader.GetInt32("mapnum"); float posx = reader.GetFloat("posx"); float posy = reader.GetFloat("posy"); float posz = reader.GetFloat("posz"); Pos pos = new Pos(posx, posy, posz); Player player = new Player(playerid, name, userid, sex, job, character, gold, level, exp, mapNum, pos); return(player); }
public AudioClip GetPlayerTauntSound(ECharacter character) { switch (character) { case ECharacter.Cat: return(catTauntSounds[Random.Range(0, catTauntSounds.Count)]); case ECharacter.Computer: return(computerTauntSounds[Random.Range(0, computerTauntSounds.Count)]); case ECharacter.Sushi: return(fishTauntSounds[Random.Range(0, fishTauntSounds.Count)]); case ECharacter.MallCop: return(copTauntSounds[Random.Range(0, copTauntSounds.Count)]); default: // for now we only have one asset, and its super standin, i mean quality (R.I.P. 4/8/18) return(computerTauntSounds[Random.Range(0, computerTauntSounds.Count)]); } }
public void SetupCharacter(ECharacter e, int version) { switch (e) { case ECharacter.MallCop: SetupCharacter(this.cop, version); break; case ECharacter.Computer: SetupCharacter(this.computer, version); break; case ECharacter.Cat: SetupCharacter(this.cat, version); break; case ECharacter.Sushi: SetupCharacter(this.sushi, version); break; } }
private void ChangeTeam(int playerNumber, int direction) { //TODO: Move to CharacterSelectObjects class? _playerObjects[playerNumber].Team = GetNextTeam(_playerObjects[playerNumber].Team); ECharacter selectedChar = gameData.GetPlayerCharacter(playerNumber); string teamText; if (_playerObjects[playerNumber].Team == ETeam.RedTeam) { teamText = "Red Team"; } else { teamText = "Blue Team"; } switch (selectedChar) { case ECharacter.Cat: char1Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char1TeamText.text = teamText; break; case ECharacter.Computer: char2Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char2TeamText.text = teamText; break; case ECharacter.MallCop: char3Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char3TeamText.text = teamText; break; case ECharacter.Sushi: char4Image.color = GetTeamColor(_playerObjects[playerNumber].Team); char4TeamText.text = teamText; break; } }
public void AddKill(ECharacter _eCharacter) { MyCharacterKillRecords[_eCharacter]++; Debug.Log(_eCharacter.ToString() + " kill times: " + MyCharacterKillRecords[_eCharacter].ToString()); }
public AudioClip GetTauntSound(ECharacter character) { return(soundStorage.GetPlayerTauntSound(character)); }
public AudioClip GetCharacterBumpSFX(ECharacter character) { return(soundStorage.GetPlayerBumpSound(character)); }
public bool CreateRole(int userid, string name, EPlayerJob job, ECharacter character) { return(playerDAO.CreatePlayer(userid, name, job, character)); }
public PSettings(ECharacter character, ETeam team) { Character = character; Team = team; }
public CharacterDefinition(ECharacter character, float speed) { this.character = character; this.speed = speed; }
public void SetPlayerCharacter(int playerNumber, ECharacter eCharacter) { playerCharacters[playerNumber] = eCharacter; }