private void HandleCharacterType(string rootKey, string value, ref ECharType type) { if (EnumUtil <ECharType> .TryGetEnumValue(value, ref type)) { table.Table[rootKey].Type = type; } }
private void OnGUI() { DrawBaseInfo(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("单位类型:", GUILayout.Width(80f)); m_eCharType = (ECharType)EditorGUILayout.Popup((int)m_eCharType, CHARTYPENAME, GUILayout.Width(80f)); } EditorGUILayout.EndHorizontal(); DrawCharMove(); }
protected void Init() { //Window Setting m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); //Update Info if (null != m_ActionFrameData) { //base m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.MovecharFrame; //m_Config m_eCharType = m_Config.CharType; m_lstSpeedMoveList = m_Config.LstSpeedMove; //TargetNum m_nTargetNum = m_lstSpeedMoveList.Count; m_nTargetLastNum = m_nTargetNum; //LastTimePos m_lstLastTimePos = new List <Vector3>(); for (int i = 0; i < m_nTargetNum; i++) { if (m_lstSpeedMoveList[i].Target != null) { m_lstLastTimePos.Add(m_lstSpeedMoveList[i].Target.GetVector3()); } else { m_lstLastTimePos.Add(new Vector3(0, 0, 0)); } } } else { m_ActionFrameData = new ActionFrameData(); m_Config = new MoveCharFrameConfig(); m_Config.LstSpeedMove = new List <CharSpeedMove>(); } // Hint Point Source var TriggerTemplateRoot = GameObject.Find("TriggerTemplateRoot"); m_HintPointSource = TriggerTemplateRoot.transform.GetChild(0).gameObject; if (m_HintPointSource == null) { Debuger.LogError("m_HintPointSource not found"); } // Add Hint Points m_lstHintPointList = new List <GameObject>(); if (m_lstLastTimePos != null && m_lstLastTimePos.Count > 0) { for (int i = 0; i < m_lstLastTimePos.Count; ++i) { AddHintPoint(m_lstLastTimePos[i], i); } } }
private void OnGUI() { DrawBaseInfo(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("单位类型:", GUILayout.Width(80f)); m_eCharType = (ECharType)EditorGUILayout.Popup((int)m_eCharType, CHARTYPENAME, GUILayout.Width(80f)); } EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); if (NGUIEditorTools.DrawHeader("动画")) { GUILayout.Space(5f); EditorGUILayout.BeginHorizontal(); { GUILayout.Space(5f); EditorGUILayout.LabelField("动画数量:", GUILayout.Width(80f)); GUILayout.Space(5f); m_nAnimNum = EditorGUILayout.IntField(m_nAnimNum, GUILayout.Width(50f)); if (m_nAnimNum != m_nLastAnimNum) { m_lstAnimName = new List<string>(); for (int i = 0; i < m_nAnimNum; i++) { m_lstAnimName.Add(""); } } EditorGUILayout.BeginVertical(); { if (m_lstAnimName != null && m_lstAnimName.Count > 0) { for (int i = 0; i < m_lstAnimName.Count; i++) { EditorGUILayout.BeginHorizontal(); { GUILayout.Label("动画" + (i + 1).ToString() + " : ", GUILayout.Width(80f)); m_lstAnimName[i] = EditorGUILayout.TextField(m_lstAnimName[i]); } EditorGUILayout.EndHorizontal(); } } } EditorGUILayout.EndVertical(); } EditorGUILayout.EndHorizontal(); } m_nLastAnimNum = m_nAnimNum; }
private void OnGUI() { DrawBaseInfo(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("单位类型:", GUILayout.Width(80f)); m_eCharType = (ECharType)EditorGUILayout.Popup((int)m_eCharType, CHARTYPENAME, GUILayout.Width(80f)); } EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); if (NGUIEditorTools.DrawHeader("动画")) { GUILayout.Space(5f); EditorGUILayout.BeginHorizontal(); { GUILayout.Space(5f); EditorGUILayout.LabelField("动画数量:", GUILayout.Width(80f)); GUILayout.Space(5f); m_nAnimNum = EditorGUILayout.IntField(m_nAnimNum, GUILayout.Width(50f)); if (m_nAnimNum != m_nLastAnimNum) { m_lstAnimName = new List <string>(); for (int i = 0; i < m_nAnimNum; i++) { m_lstAnimName.Add(""); } } EditorGUILayout.BeginVertical(); { if (m_lstAnimName != null && m_lstAnimName.Count > 0) { for (int i = 0; i < m_lstAnimName.Count; i++) { EditorGUILayout.BeginHorizontal(); { GUILayout.Label("动画" + (i + 1).ToString() + " : ", GUILayout.Width(80f)); m_lstAnimName[i] = EditorGUILayout.TextField(m_lstAnimName[i]); } EditorGUILayout.EndHorizontal(); } } } EditorGUILayout.EndVertical(); } EditorGUILayout.EndHorizontal(); } m_nLastAnimNum = m_nAnimNum; }
private void OnGUI() { DrawBaseInfo(); // State GUILayout.Space(5f); EditorGUILayout.BeginHorizontal(); { if (m_CreatedNpcObject != null && m_Config != null) { if (GUILayout.Button("调整物体位置", GUILayout.Width(120f))) { ActionEditorRuntime.Instance.SetRaycastCallBack(SetNpcPos); } if (GUILayout.Button("X", GUILayout.Width(20f))) { ClearData(); } } } EditorGUILayout.EndHorizontal(); // Data EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("单位类型:", GUILayout.Width(80f)); m_eCharType = (ECharType)EditorGUILayout.Popup((int)m_eCharType, CHARTYPENAME, GUILayout.Width(80f)); } EditorGUILayout.EndHorizontal(); GUILayout.Space(10f); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("旋转角度:", GUILayout.Width(80f)); m_Config.Rotation = EditorGUILayout.Slider((float)m_Config.Rotation, 0f, 359.9f); if (m_CreatedNpcObject != null) { Vector3 euler = m_CreatedNpcObject.transform.eulerAngles; euler.y = (float)m_Config.Rotation; if (m_fLastTimeEuler != euler.y) { m_CreatedNpcObject.transform.eulerAngles = euler; } m_fLastTimeEuler = euler.y; } } EditorGUILayout.EndHorizontal(); }
private void Init() { //Window Setting m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); m_ObjNpcRoot = GameObject.Find("NpcRoot"); //Update Info if (null != m_ActionFrameData) { //base m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.RotcharFrame; //m_Config m_eCharType = m_Config.CharType; AddNpc(20000001, Vector3.zero, new Vector3(0, (float)m_Config.Rotation, 0), Vector3.one); } else { m_ActionFrameData = new ActionFrameData(); m_Config = new RotateCharFrameConfig(); AddNpc(20000001, Vector3.zero, Vector3.zero, Vector3.one); } }
protected void Init() { //Window Setting m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); //Update Info if (null != m_ActionFrameData) { //base m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.AnimcharFrame; //m_Config m_eCharType = m_Config.CharType; m_lstAnimName = m_Config.LstAnimName; //Anim Num m_nAnimNum = m_lstAnimName.Count; m_nLastAnimNum = m_nAnimNum; } else { m_ActionFrameData = new ActionFrameData(); m_Config = new AnimCharFrameConfig(); m_Config.LstAnimName = new List <string>(); } }
protected void Init() { //Window Setting m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); //Update Info if (null != m_ActionFrameData) { //base m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.MovecharFrame; //m_Config m_eCharType = m_Config.CharType; m_lstSpeedMoveList = m_Config.LstSpeedMove; //TargetNum m_nTargetNum = m_lstSpeedMoveList.Count; m_nTargetLastNum = m_nTargetNum; //LastTimePos m_lstLastTimePos = new List<Vector3>(); for (int i = 0; i < m_nTargetNum; i++) { if (m_lstSpeedMoveList[i].Target != null) { m_lstLastTimePos.Add(m_lstSpeedMoveList[i].Target.GetVector3()); } else { m_lstLastTimePos.Add(new Vector3(0, 0, 0)); } } } else { m_ActionFrameData = new ActionFrameData(); m_Config = new MoveCharFrameConfig(); m_Config.LstSpeedMove = new List<CharSpeedMove>(); } // Hint Point Source var TriggerTemplateRoot = GameObject.Find("TriggerTemplateRoot"); m_HintPointSource = TriggerTemplateRoot.transform.GetChild(0).gameObject; if (m_HintPointSource == null) { Debuger.LogError("m_HintPointSource not found"); } // Add Hint Points m_lstHintPointList = new List<GameObject>(); if (m_lstLastTimePos != null && m_lstLastTimePos.Count > 0) { for (int i = 0; i < m_lstLastTimePos.Count; ++i) { AddHintPoint(m_lstLastTimePos[i],i); } } }
protected void Init() { //Window Setting m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); //Update Info if (null != m_ActionFrameData) { //base m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.AnimcharFrame; //m_Config m_eCharType = m_Config.CharType; m_lstAnimName = m_Config.LstAnimName; //Anim Num m_nAnimNum = m_lstAnimName.Count; m_nLastAnimNum = m_nAnimNum; } else { m_ActionFrameData = new ActionFrameData(); m_Config = new AnimCharFrameConfig(); m_Config.LstAnimName = new List<string>(); } }
public override void ReadFromFile() { foreach (var path in this._paths) { var doc = XDocument.Load(path); EClass baseClass = EClass.None; ECharType type = ECharType.None; ECulture culture = ECulture.None; ERace race = ERace.None; foreach (var el in doc.Root.Elements()) { foreach (var att in el.Attributes()) { if (EnumUtil <ECulture> .TryGetEnumValue(att.Value, ref culture)) { foreach (var ele in el.Elements()) { foreach (var attr in ele.Attributes()) { string key = ""; if (!table.Table.ContainsKey(attr.Value.ToString())) { key = attr.Value.ToString(); table.Table.Add(key, new PreCharParams()); table.Table[key].Name = key; table.Table[key].Culture = culture; } foreach (var elem in ele.Elements()) { switch (elem.Name.ToString()) { case (PredefinedReaderParams.ABILITIES): { this.HandleAbilities(elem, key); } break; case (PredefinedReaderParams.AGENT_ROLE): { this.HandleAgentRole(key, elem.Value); } break; case (PredefinedReaderParams.ATTACK_SPRITE_INDEX): { this.HandleCritterAttackSpriteIndex(key, elem.Value.ToString()); } break; case (PredefinedReaderParams.CLASS): { this.HandleClassType(key, elem.Value.ToString(), ref baseClass); } break; case (PredefinedReaderParams.DEAD_SPRITE_INDEX): { this.HandleCritterDeadSpriteIndex(key, elem.Value.ToString()); } break; case (PredefinedReaderParams.FLINCH_SPRITE_INDEX): { this.HandleCritterFlinchSpriteIndex(key, elem.Value.ToString()); } break; case (PredefinedReaderParams.MOUNT): { this.HandleMount(key, elem.Value); } break; case (PredefinedReaderParams.PERKS): { this.HandlePerks(elem, key); } break; case (PredefinedReaderParams.POTENTIAL_ARMORS): { this.HandleEquipment(elem, key); } break; case (PredefinedReaderParams.POTENTIAL_WEAPONS): { this.HandleEquipment(elem, key); } break; case (PredefinedReaderParams.RACE): { this.HandleRace(key, elem.Value.ToString(), ref race); } break; case (PredefinedReaderParams.STATS): { this.HandleStats(elem, key); } break; case (PredefinedReaderParams.TYPE): { this.HandleCharacterType(key, elem.Value.ToString(), ref type); } break; } } } } } } } } }
public void SetType(ECharType t) { this._type = t; }