Example #1
0
    public void SetUpBehaviour(GameEntity entity, EC_Movement movement, EC_MissileWeapon weapon)
    {
        this.entity   = entity;
        this.movement = movement;
        this.weapon   = weapon;

        nextDistanceCheckTime = UnityEngine.Random.Range(0, distanceCheckingInterval);

        maxShootingDistance *= maxShootingDistance;
    }