Example #1
0
        public override gPoints GetGripPoints()
        {
            gPoints ret = new gPoints();
            gPoint  cen = new gPoint();

            ret.Add(cen);
            ECSMatrix.Transform(ret);
            return(ret);
        }
Example #2
0
        public override void MoveGripPointsAt(Int32Array Indexes, double dx, double dy, double dz)
        {
            if (Indexes == null || Indexes.Count == 0 || (dx == 0.0 && dy == 0.0 && dz == 0.0))
            {
                return;
            }
            Matrix mat = new Matrix();

            mat.TranslateMatrix(dx, dy, dz);
            gPoints grips = GetGripPoints();

            ECSMatrix.GetInvertion().Transform(grips);
            Transformby(mat);
            Update();
        }
Example #3
0
        public override gPoints GetGripPoints()
        {
            gPoints ret = new gPoints();
            gPoint  cen = new gPoint();

            ret.Add(cen);
            double stepangle = Globals.VD_TWOPI / this.NumSides;
            double sang      = 0.0d;

            for (int i = 0; i < NumSides; i++)
            {
                ret.Add(gPoint.Polar(cen, sang, Radius));
                sang += stepangle;
            }
            ECSMatrix.Transform(ret);
            return(ret);
        }
Example #4
0
        public override void MoveGripPointsAt(Int32Array Indexes, double dx, double dy, double dz)
        {
            try
            {
                if (Indexes == null || Indexes.Count == 0 || (dx == 0.0 && dy == 0.0 && dz == 0.0))
                {
                    return;
                }
                Matrix mat = new Matrix();
                mat.TranslateMatrix(dx, dy, dz);
                gPoints grips = GetGripPoints();
                ECSMatrix.GetInvertion().Transform(grips);
                if (Indexes.Count == grips.Count)
                {
                    Transformby(mat);
                }
                else
                {
                    foreach (int index in Indexes)
                    {
                        switch (index)
                        {
                        case 0:
                            Transformby(mat);
                            break;

                        default:
                            gPoint grip = new gPoint(grips[index]);
                            grip        = ECSMatrix.Transform(grip);
                            grip       += new gPoint(dx, dy, dz);
                            this.Radius = gPoint.Distance2D(grip, this.Origin);
                            break;
                        }
                    }
                }
                Update();
            }
            catch (Exception ex)
            {
                System.Windows.Forms.MessageBox.Show(ex.ToString());
            }
        }