// Used to handle the restart button being clicked public void Restart() { // Call and pass in data from text entry int numberofballs = Convert.ToInt32(inpfield.text); Resume(); // Resume Application // Pass to data to class being run ECSJOBS_Runner.numOfEntities = numberofballs; // ECSJOBS_Runner.shouldRestart = true; // Toggle restart operation inpfield.text = ""; // Clear input field ECSJOBS_Runner.CleanUp(); // Run Cleaup operation SceneManager.LoadScene((int)SceneList.ECS_WITH_JOBS); // Reload Scene }
// Used to handle the return to main menu button being clicked public void ReturnToMainMenu() { ECSJOBS_Runner.CleanUp(); // Run Cleanup operation SceneManager.LoadScene((int)SceneList.START_MENU); // Go back to start menu }