/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); spriteBatch.Begin(transformMatrix: _ecs.ScaleMatrix); _ecs.Render(gameTime.ElapsedGameTime.TotalSeconds); var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds; _frameCounter.Update(deltaTime); var fps = string.Format("FPS: {0}", _frameCounter.AverageFramesPerSecond); //spriteBatch.DrawString(_font, fps, new Vector2(1, 1), Color.Red); spriteBatch.End(); base.Draw(gameTime); }