Example #1
0
 /// <summary>
 /// Create and return a GameObject with skybox attached to it.
 /// </summary>
 /// <param name="texture">Skybox texture (leave null for default texture).</param>
 /// <param name="parent">Optional GameObject to attach add skybox to (as a child). If null, will add to active scene's root.</param>
 /// <returns>GameObject containing skybox.</returns>
 public ECS.GameObject CreateSkybox(string texture = null, ECS.GameObject parent = null)
 {
     ECS.GameObject skybox = new ECS.GameObject("skybox", ECS.SceneNodeType.Simple);
     skybox.AddComponent(new ECS.Components.Graphics.SkyBox(texture));
     skybox.Parent = parent != null ? parent : Application.Instance.ActiveScene.Root;
     return(skybox);
 }
Example #2
0
 /// <summary>
 /// Create and return a GameObject with background attached to it.
 /// Note: also attach it to either the active scene root, or a given GameObject.
 /// </summary>
 /// <param name="texture">Skybox texture (leave null for default texture).</param>
 /// <param name="parent">Optional GameObject to attach add skybox to (as a child). If null, will add to active scene's root.</param>
 /// <returns>GameObject containing background.</returns>
 public ECS.GameObject CreateBackground(string texture, ECS.GameObject parent = null)
 {
     ECS.GameObject background = new ECS.GameObject("background", ECS.SceneNodeType.Simple);
     background.AddComponent(new ECS.Components.Graphics.SceneBackground(texture));
     background.Parent = parent != null ? parent : Application.Instance.ActiveScene.Root;
     return(background);
 }
Example #3
0
 /// <summary>
 /// Init application manager.
 /// </summary>
 public void Initialize()
 {
     // create empty scene with starting test camera
     ActiveScene = new ECS.GameScene();
     ECS.GameObject camera = new ECS.GameObject("camera", ECS.SceneNodeType.Simple);
     camera.AddComponent(new ECS.Components.Graphics.Camera());
     camera.SceneNode.Position = new Vector3(0, 0, 10);
 }