Example #1
0
 protected override void OnExecute(Protocol.GetRoom message, EC.ISession session, Interfaces.IUserAgent agent, Interfaces.ISiqiServer server)
 {
     Protocol.RoomInfoDetail result = new Protocol.RoomInfoDetail();
     result.Success = true;
     try
     {
         Interfaces.IRoom room = server.GetRoom(message.Room);
         if (room != null)
         {
             result         = room.GetInfoDetail();
             result.Success = true;
         }
         else
         {
             result.Success = false;
             result.Message = "房间不存在!";
         }
     }
     catch (Exception e_)
     {
         result.Success = false;
         result.Message = e_.Message;
     }
     server.Send(result, agent);
 }
Example #2
0
 public void OnSay(EC.ISession session, Chat.Say e)
 {
     e.Name = session.Channel.Name;
     e.From = session.Channel.EndPoint.ToString();
     foreach (Beetle.Express.IChannel other in session.Application.Server.GetOnlines())
     {
         if (other != session.Channel)
         {
             session.Application.Server.Send(e, other);
         }
     }
 }
Example #3
0
        private Dispatch.MessageToken CreateToken(Protocol.IMessage message, EC.ISession session)
        {
            IUserAgent agent = (IUserAgent)session[SESSION_KEY.USER];

            if (agent == null)
            {
                Console.WriteLine(session.Channel.Status);
            }
            return(new Dispatch.MessageToken {
                Message = message, UserAgent = agent, Server = this,
                Session = session
            });
        }
Example #4
0
 protected override void OnExecute(Protocol.SelectDesk message, EC.ISession session, Interfaces.IUserAgent agent, Interfaces.ISiqiServer server)
 {
     Interfaces.IRoom room = server.GetRoom(message.Room);
     if (room != null)
     {
         room.AddMessage(message, agent);
     }
     else
     {
         Protocol.SelectDeskResponse response = new Protocol.SelectDeskResponse();
         response.Success = false;
         response.Message = "所在房间不存在!";
         server.Send(response, session);
     }
 }
Example #5
0
        protected override void OnExecute(Protocol.SelectRoom message, EC.ISession session, Interfaces.IUserAgent agent, Interfaces.ISiqiServer server)
        {
            Protocol.SelectRoomResponse response = new Protocol.SelectRoomResponse();
            response.MsgID   = message.MsgID;
            response.Success = false;
            IRoom room = server.GetRoom(message.Room);

            if (room != null)
            {
                room.In(agent);
                response.Success = true;
                response.Room    = room.ID;
            }
            else
            {
                response.Message = "room not found!";
            }
            server.Send(response, session);
        }
Example #6
0
 protected override void OnExecute(Protocol.Login message, EC.ISession session, Interfaces.IUserAgent agent, Interfaces.ISiqiServer server)
 {
     Protocol.LoginResponse response = new Protocol.LoginResponse();
     response.MsgID   = message.MsgID;
     response.Success = false;
     try
     {
         Interfaces.Data.Model.User user = server.LoginHandler.Login(message.EMail, message.Password);
         if (user != null)
         {
             agent = server.GetUser(message.EMail);
             if (agent == null)
             {
                 agent = new UserAgent(user, session);
                 server.AddUser(agent);
             }
             else
             {
                 agent.Session = session;
             }
             session[SESSION_KEY.USER] = agent;
             response.Tokey            = message.EMail;
             response.Success          = true;
             session.Channel.Status    = Beetle.Express.ChannelStatus.security;
         }
         else
         {
             response.Message = "用户名和密码不正确!";
         }
     }
     catch (Exception e_)
     {
         response.Message = e_.Message;
     }
     server.Send(response, session);
 }
Example #7
0
 protected abstract void OnExecute(T message, EC.ISession session, Interfaces.IUserAgent agent, Interfaces.ISiqiServer server);
Example #8
0
 protected override void OnExecute(Protocol.ListRoom message, EC.ISession session, Interfaces.IUserAgent agent, Interfaces.ISiqiServer server)
 {
     Protocol.ListRoomResponse response = server.ListRoom();
     response.MsgID = message.MsgID;
     server.Send(response, session);
 }
Example #9
0
 public UserAgent(Interfaces.Data.Model.User user, EC.ISession session)
 {
     Name    = user.Name;
     ID      = user.ID;
     Session = session;
 }
Example #10
0
 public void Login(EC.ISession session, Protocol.Login e)
 {
     mDispatchFactory.Route(CreateToken(e, session));
 }
Example #11
0
 private Interfaces.IUserAgent GetAgent(EC.ISession session)
 {
     return((Interfaces.IUserAgent)session[SESSION_KEY.USER]);
 }
Example #12
0
 public void GameAction(EC.ISession session, Protocol.GameAciton e)
 {
     mDispatchFactory.Route(CreateToken(e, session));
 }
Example #13
0
 public void GetRoom(EC.ISession session, Protocol.GetRoom e)
 {
     mDispatchFactory.Route(CreateToken(e, session));
 }
Example #14
0
 public void Talk(EC.ISession session, Protocol.Talk e)
 {
     mDispatchFactory.Route(CreateToken(e, session));
 }
Example #15
0
 public void SelectDesk(EC.ISession session, Protocol.SelectDesk e)
 {
     mDispatchFactory.Route(CreateToken(e, session));
 }