public virtual void Begin(EBlendingMode mode, Matrix matrix) { BlendState bState = (mode != EBlendingMode.None ? states.BlendState : BlendState.Opaque); sb.Begin(SpriteSortMode.Immediate, bState, states.SamplerState, states.DepthStencilState, states.RasterizerState, null, matrix); }
public virtual void Begin(EBlendingMode mode) { Begin(mode, Matrix.Identity); }