// Revert settings public void RevertSettings() { textures = new Texture2D[m_rTextures.Length]; m_rTextures.CopyTo(textures, 0); padding = m_iPadding; maximumAtlasSize = m_eMaximumAtlasSize; }
// Apply settings public void ApplySettings() { m_rTextures = new Texture2D[textures.Length]; textures.CopyTo(m_rTextures, 0); m_iPadding = padding; m_eMaximumAtlasSize = maximumAtlasSize; Generate(); }