public void Copy(EA_ItemDefenseInfo obj) { m_nIndex = obj.m_nIndex; m_nDefType = obj.m_nDefType; m_nDefense = obj.m_nDefense; m_nRace = obj.m_nRace; m_nPartNum = obj.m_nPartNum; }
// [4/7/2014 puos] Create defensive weapons EA_CItemUnit CreateDefenseItem(EA_ItemBaseInfo info, EA_ItemDefenseInfo defenseInfo) { info.m_eItemType = eItemType.eIT_Defense; EA_CItemUnit pItemUnit = CreateItemUnit(info); if (pItemUnit != null) { pItemUnit.SetDefenseInfo(defenseInfo); } return(pItemUnit); }
public virtual bool SetDefenseInfo(EA_ItemDefenseInfo DefenseInfo) { m_ItemDefenseInfo.Copy(DefenseInfo); return(true); }