Example #1
0
        /// <summary>
        /// Sets the parameters of EAX from a Preset.
        /// </summary>
        /// <param name="Environment">The EAX Environment.</param>
        /// <returns></returns>
        public static bool SetEAXPreset(EAXEnvironment Environment)
        {
            switch (Environment)
            {
            case EAXEnvironment.Generic:
                return(SetEAXParameters(Environment, 0.5f, 1.493f, 0.5f));

            case EAXEnvironment.PaddedCell:
                return(SetEAXParameters(Environment, 0.25f, 0.1f, 0));

            case EAXEnvironment.Room:
                return(SetEAXParameters(Environment, 0.417f, 0.4f, 0.666f));

            case EAXEnvironment.Bathroom:
                return(SetEAXParameters(Environment, 0.653f, 1.499f, 0.166f));

            case EAXEnvironment.Livingroom:
                return(SetEAXParameters(Environment, 0.208f, 0.478f, 0));

            case EAXEnvironment.Stoneroom:
                return(SetEAXParameters(Environment, 0.5f, 2.309f, 0.888f));

            case EAXEnvironment.Auditorium:
                return(SetEAXParameters(Environment, 0.403f, 4.279f, 0.5f));

            case EAXEnvironment.ConcertHall:
                return(SetEAXParameters(Environment, 0.5f, 3.961f, 0.5f));

            case EAXEnvironment.Cave:
                return(SetEAXParameters(Environment, 0.5f, 2.886f, 1.304f));

            case EAXEnvironment.Arena:
                return(SetEAXParameters(Environment, 0.361f, 7.284f, 0.332f));

            case EAXEnvironment.Hangar:
                return(SetEAXParameters(Environment, 0.5f, 10, 0.3f));

            case EAXEnvironment.CarpetedHallway:
                return(SetEAXParameters(Environment, 0.153f, 0.259f, 2));

            case EAXEnvironment.Hallway:
                return(SetEAXParameters(Environment, 0.361f, 1.493f, 0));

            case EAXEnvironment.StoneCorridor:
                return(SetEAXParameters(Environment, 0.444f, 2.697f, 0.638f));

            case EAXEnvironment.Alley:
                return(SetEAXParameters(Environment, 0.25f, 1.752f, 0.776f));

            case EAXEnvironment.Forest:
                return(SetEAXParameters(Environment, 0.111f, 3.145f, 0.472f));

            case EAXEnvironment.City:
                return(SetEAXParameters(Environment, 0.111f, 2.767f, 0.224f));

            case EAXEnvironment.Mountains:
                return(SetEAXParameters(Environment, 0.194f, 7.841f, 0.472f));

            case EAXEnvironment.Quarry:
                return(SetEAXParameters(Environment, 1, 1.499f, 0.5f));

            case EAXEnvironment.Plain:
                return(SetEAXParameters(Environment, 0.097f, 2.767f, 0.224f));

            case EAXEnvironment.ParkingLot:
                return(SetEAXParameters(Environment, 0.208f, 1.652f, 1.5f));

            case EAXEnvironment.SewerPipe:
                return(SetEAXParameters(Environment, 0.652f, 2.886f, 0.25f));

            case EAXEnvironment.Underwater:
                return(SetEAXParameters(Environment, 1, 1.499f, 0));

            case EAXEnvironment.Drugged:
                return(SetEAXParameters(Environment, 0.875f, 8.392f, 1.388f));

            case EAXEnvironment.Dizzy:
                return(SetEAXParameters(Environment, 0.139f, 17.234f, 0.666f));

            case EAXEnvironment.Psychotic:
                return(SetEAXParameters(Environment, 0.486f, 7.563f, 0.806f));

            default:
                return(false);
            }
        }
Example #2
0
 public static extern bool GetEAXParameters(ref EAXEnvironment Environment, ref float Volume, ref float Decay, ref float Damp);
Example #3
0
 public static extern bool SetEAXParameters(EAXEnvironment Environment, float Volume, float Decay, float Damp);
Example #4
0
 public static extern bool BASS_GetEAXParameters(ref EAXEnvironment env, ref float vol, ref float decay, ref float damp);
Example #5
0
 public static extern bool BASS_SetEAXParameters(EAXEnvironment env, float vol, float decay, float damp);
Example #6
0
 /// <summary>
 ///     Used with setting / getting EAXParameters
 /// </summary>
 /// <param name="env">Reverb environment</param>
 /// <param name="vol">Reverb volume (0.0=off, 1.0=max, smaller than 0.0=leave current)</param>
 /// <param name="decay">Time in seconds it takes the reverb to diminish by 60dB (0.1-20.0, smaller than 0.0=leave current)</param>
 /// <param name="damp">
 ///     The damping, high or low frequencies decay faster (0.0=high decays quickest,
 ///     1.0=low/high decay equally, 2.0=low decays quickest, smaller than 0.0=leave current)
 /// </param>
 public BASSEAXParameters(EAXEnvironment env, float vol, float decay, float damp)
 {
     _env = env;
     _vol = vol;
     _decay = decay;
     _damp = damp;
 }