public void AddDynamicObjectMapAdd(DynamicWorldObject dObj) { AddGuid(dObj.Guid); AddString(dObj.LongType); AddVector2(dObj.Position); AddDirection(dObj.Direction); }
public void AddObjectMove(DynamicWorldObject dObj) { AddGuid(dObj.Guid); AddVector2(dObj.Position); AddDirection(dObj.Direction); // AddDirectionStates(dObj.DirectionStates); TODO ==> fix it }
public DynamicWorldObject(DynamicWorldObject copy) : base(copy) { Guid = copy.Guid; }