public override void OnChildEnterInventory(DynamicThing newChild)
 {
     base.OnChildEnterInventory(newChild);
     if (newChild.ParentSlot == CurrentSlot && !CurrentSlot.IsInteractable)
     {
         BaseAnimator.SetBool(HasContentsState, false);
         StartCoroutine(WaitThenCheck());
     }
     CalculateFilledSlots();
 }
Example #2
0
        public void NonMemberImport()
        {
            ComponentImporter importer = new ComponentImporter(typeof(DynamicThing));
            ImportContext     context  = new ImportContext();
            const string      json     = "{ str1: value1, str2: value2, num: 42 }";
            DynamicThing      thing    = (DynamicThing)importer.Import(context, JsonText.CreateReader(json));

            Assert.AreEqual(2, thing.NonMembers.Count);
            Assert.AreEqual("value1", thing.NonMembers["str1"]);
            Assert.AreEqual("value2", thing.NonMembers["str2"]);
        }
 public override void OnChildExitInventory(DynamicThing previousChild)
 {
     if (previousChild.ParentSlot == CurrentSlot && !CurrentSlot.IsInteractable)
     {
         BaseAnimator.SetBool(HasContentsState, false);
     }
     base.OnChildExitInventory(previousChild);
     if (!BeingDestroyed)
     {
         BaseAnimator.SetBool(HasContentsState, false);
         StartCoroutine(WaitThenCheck());
         CalculateFilledSlots();
     }
 }
 public void InputFinished(DynamicThing prefab)
 {
     if (prefab != null)
     {
         foreach (Slot slot in Slots)
         {
             if (slot.Occupant != null)
             {
                 if (slot.Occupant.PrefabHash == prefab.PrefabHash)
                 {
                     CurrentIndex        = Slots.IndexOf(slot);
                     NetworkCurrentIndex = Slots.IndexOf(slot);
                     break;
                 }
             }
         }
     }
 }
Example #5
0
        private void PlacementMode()
        {
            if ((!(ActiveHand.Slot.Occupant as Constructor) && !ConstructionPanel.gameObject.activeSelf && !IsAuthoringMode) || KeyManager.GetMouseDown("Secondary"))
            {
                CancelPlacement();
            }
            else
            {
                MultiConstructor multiConstructor = ActiveHand.Slot.Occupant as MultiConstructor;
                if (ConstructionCursor)
                {
                    DynamicThing trackedThing   = CameraController.Instance.TrackedThing;
                    Transform    thingTransform = trackedThing.ThingTransform;
                    Vector3      vector         = InputHelpers.GetCameraForwardGrid((ConstructionCursor.GridSize > 0.5f) ? 0.3f : 0.6f, ConstructionCursor.GetCursorOffset);
                    _parentMothership = CursorManager.CursorThing ? CursorManager.CursorThing.GridController.ParentMothership : Mothership.GetNearbyMothership(vector);
                    if (_parentMothership)
                    {
                        vector += thingTransform.position - trackedThing.ActiveRigidbody.position;
                    }
                    ConstructionCursor.GridController = (_parentMothership != null) ? _parentMothership.GridController : GridController.World;
                    ConstructionCursor.Mothership     = _parentMothership;
                    ConstructionCursor.Position       = ConstructionCursor.ThingTransform.position;
                    ConstructionCursor.Rotation       = ConstructionCursor.ThingTransform.rotation;
                    CursorManager.SetSelection(ShowUi);
                    CursorManager.Instance.CursorSelectionHighlighter.transform.rotation = Quaternion.identity;
                    _cursorPosition  = Vector3.zero;
                    _localGrid       = ConstructionCursor.GetLocalGrid(vector);
                    _worldGrid       = ConstructionCursor.GetWorldGrid(vector);
                    _worldMasterGrid = ConstructionCursor.GridController.ClampWorld(vector, 2f, 0f);
                    bool canBuildMulti = !multiConstructor || multiConstructor.CanBuild(ConstructionPanel.BuildIndex);
                    switch (ConstructionCursor.PlacementType)
                    {
                    case PlacementSnap.Grid: {
                        if (!KeyManager.GetButton(KeyMap.QuantityModifier))
                        {
                            _usingAutoplace = false;
                            _cursorPosition = _worldGrid;
                            ConstructionCursor.ThingTransform.position = _cursorPosition;
                            Quaternion quaternion = (ConstructionCursor.Mothership == null) ? Quaternion.identity : ConstructionCursor.Mothership.ThingTransform.rotation;
                            if (quaternion != _storedMothershipRotation)
                            {
                                ConstructionCursor.ThingTransform.rotation = quaternion * Quaternion.Inverse(_storedMothershipRotation) * ConstructionCursor.ThingTransform.rotation;
                                _storedMothershipRotation = quaternion;
                            }
                            if ((ConstructionCursor.RotationAxis & RotationAxis.Y) > RotationAxis.None)
                            {
                                if (KeyManager.GetButtonUp(KeyMap.RotateLeft))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(quaternion * Vector3.up, 90f, Space.World);
                                }
                                if (KeyManager.GetButtonUp(KeyMap.RotateRight))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(quaternion * Vector3.up, -90f, Space.World);
                                }
                            }
                            if ((ConstructionCursor.RotationAxis & RotationAxis.X) > RotationAxis.None)
                            {
                                if (KeyManager.GetButtonUp(KeyMap.RotateUp))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(quaternion * Vector3.right, 90f, Space.World);
                                }
                                if (KeyManager.GetButtonUp(KeyMap.RotateDown))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(quaternion * Vector3.right, -90f, Space.World);
                                }
                            }
                            if ((ConstructionCursor.RotationAxis & RotationAxis.Z) > RotationAxis.None)
                            {
                                if (KeyManager.GetButtonUp(KeyMap.RotateRollLeft))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(quaternion * Vector3.forward, 90f, Space.World);
                                }
                                if (KeyManager.GetButtonUp(KeyMap.RotateRollRight))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(quaternion * Vector3.forward, -90f, Space.World);
                                }
                            }
                        }
                        else
                        {
                            _cursorPosition = ConstructionCursor.ThingTransform.position;
                            if (newScrollData > 0f)
                            {
                                SmartRotate.GetNext(ConstructionCursor as ISmartRotatable, _storedMothershipRotation);
                            }
                            else if (newScrollData < 0f)
                            {
                                SmartRotate.GetPrevious(ConstructionCursor as ISmartRotatable, _storedMothershipRotation);
                            }
                            if (!_usingAutoplace)
                            {
                                SmartRotate.GetNext(ConstructionCursor as ISmartRotatable, _storedMothershipRotation);
                                _usingAutoplace = true;
                            }
                        }
                        break;
                    }

                    case PlacementSnap.Face: {
                        if (!KeyManager.GetButton(KeyMap.QuantityModifier))
                        {
                            _usingAutoplace = false;
                            ConstructionCursor.ThingTransform.rotation = CurrentRotation;
                            Quaternion quaternion2 = (ConstructionCursor.Mothership == null) ? Quaternion.identity : ConstructionCursor.Mothership.ThingTransform.rotation;
                            if (quaternion2 != _storedMothershipRotation)
                            {
                                ConstructionCursor.ThingTransform.rotation = quaternion2 * Quaternion.Inverse(_storedMothershipRotation) * ConstructionCursor.ThingTransform.rotation;
                                _storedMothershipRotation = quaternion2;
                            }
                            List <Vector3> worldGridFaces = ConstructionCursor.GridController.GetWorldGridFaces(_worldGrid);
                            ConstructionCursor.ThingTransform.position = _worldGrid - ConstructionCursor.ThingTransform.forward * ConstructionCursor.GridSize / 2f;
                            if ((ConstructionCursor.RotationAxis & RotationAxis.X) > RotationAxis.None)
                            {
                                if (CurrentFace != RocketGrid.FaceInt.Up)
                                {
                                    if (KeyManager.GetButtonUp(KeyMap.RotateUp))
                                    {
                                        if (RocketGrid.FaceInt.IsHorizontalFace(CurrentFace))
                                        {
                                            Vector3 axis = Vector3.Cross(quaternion2 * Vector3.up, ConstructionCursor.ThingTransform.forward);
                                            ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, axis, 90f);
                                            CurrentFace = RocketGrid.FaceInt.Up;
                                        }
                                        else
                                        {
                                            Vector3 rhs   = _worldMasterGrid - worldGridFaces[_lastHorizontalFace];
                                            Vector3 axis2 = Vector3.Cross(quaternion2 * Vector3.up, rhs);
                                            ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, axis2, 90f);
                                            CurrentFace = _lastHorizontalFace;
                                        }
                                    }
                                }
                                if (CurrentFace != RocketGrid.FaceInt.Down)
                                {
                                    if (KeyManager.GetButtonUp(KeyMap.RotateDown))
                                    {
                                        if (RocketGrid.FaceInt.IsHorizontalFace(CurrentFace))
                                        {
                                            Vector3 axis3 = Vector3.Cross(quaternion2 * Vector3.up, ConstructionCursor.ThingTransform.forward);
                                            ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, axis3, -90f);
                                            CurrentFace = RocketGrid.FaceInt.Down;
                                        }
                                        else
                                        {
                                            Vector3 rhs2  = _worldMasterGrid - worldGridFaces[_lastHorizontalFace];
                                            Vector3 axis4 = Vector3.Cross(quaternion2 * Vector3.up, rhs2);
                                            ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, axis4, -90f);
                                            CurrentFace = _lastHorizontalFace;
                                        }
                                    }
                                }
                            }
                            if ((ConstructionCursor.RotationAxis & RotationAxis.Y) > RotationAxis.None)
                            {
                                if (RocketGrid.FaceInt.IsHorizontalFace(CurrentFace))
                                {
                                    if (KeyManager.GetButtonUp(KeyMap.RotateRight))
                                    {
                                        ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, quaternion2 * Vector3.up, 90f);
                                        _lastHorizontalFace = CurrentFace = RocketGrid.FaceInt.GetNextClockwiseHorizontalFace(CurrentFace);
                                    }
                                    if (KeyManager.GetButtonUp(KeyMap.RotateLeft))
                                    {
                                        ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, quaternion2 * Vector3.up, -90f);
                                        _lastHorizontalFace = CurrentFace = RocketGrid.FaceInt.GetNextAnticlockwiseHorizontalFace(CurrentFace);
                                    }
                                }
                            }
                            if ((ConstructionCursor.RotationAxis & RotationAxis.Z) > RotationAxis.None)
                            {
                                if (!RocketGrid.FaceInt.IsHorizontalFace(CurrentFace))
                                {
                                    if (KeyManager.GetButtonUp(KeyMap.RotateRight))
                                    {
                                        ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, quaternion2 * Vector3.up, 90f);
                                    }
                                    if (KeyManager.GetButtonUp(KeyMap.RotateLeft))
                                    {
                                        ConstructionCursor.ThingTransform.RotateAround(_worldMasterGrid, quaternion2 * Vector3.up, -90f);
                                    }
                                }
                                if (KeyManager.GetButtonUp(KeyMap.RotateRollRight))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(Vector3.forward, 90f, Space.Self);
                                }
                                if (KeyManager.GetButtonUp(KeyMap.RotateRollLeft))
                                {
                                    ConstructionCursor.ThingTransform.Rotate(Vector3.forward, -90f, Space.Self);
                                }
                            }
                            _cursorPosition = ConstructionCursor.GridController.GetWorldGridFaces(_worldGrid)[CurrentFace];
                        }
                        else
                        {
                            if (newScrollData > 0f)
                            {
                                SmartRotate.GetNext(ConstructionCursor as ISmartRotatable, _storedMothershipRotation, _worldGrid);
                            }
                            else if (newScrollData < 0f)
                            {
                                SmartRotate.GetPrevious(ConstructionCursor as ISmartRotatable, _storedMothershipRotation, _worldGrid);
                            }
                            if (!_usingAutoplace)
                            {
                                SmartRotate.GetNext(ConstructionCursor as ISmartRotatable, _storedMothershipRotation, _worldGrid);
                                _usingAutoplace = true;
                            }
                            Dir faceDir = RocketGrid.GetFaceDir(ConstructionCursor.ThingTransform.position, _worldGrid, _storedMothershipRotation);
                            CurrentFace = RocketGrid.FaceInt.FaceIntFromDir(faceDir);
                        }
                        CurrentRotation = ConstructionCursor.ThingTransform.rotation;
                        break;
                    }

                    case PlacementSnap.FaceMount: {
                        if (CursorManager.CursorThing)
                        {
                            Structure structure = CursorManager.CursorThing as Structure;
                            Wall      wall      = CursorManager.CursorThing as Wall;
                            if (structure && structure.AllowMounting)
                            {
                                List <Vector3> worldGridFaces2 = ConstructionCursor.GridController.GetWorldGridFaces(structure.ThingTransform.position);
                                Vector3        closest         = RocketGrid.GetClosest(worldGridFaces2, vector);
                                Vector3        vector2         = closest - structure.ThingTransform.position;
                                if (Vector3.Dot(vector2, CursorManager.CursorThing.ThingTransform.position - Parent.ThingTransform.position) <= 0f)
                                {
                                    _cursorPosition = _worldGrid;
                                    ConstructionCursor.ThingTransform.position = _cursorPosition;
                                    ConstructionCursor.ThingTransform.RotateOnto(ConstructionCursor.ThingTransform.forward, vector2, 0.1f);
                                    ConstructionCursor.ThingTransform.RotateOnto(ConstructionCursor.ThingTransform.up, ConstructionCursor.ThingTransform.up.FindClosestLocalAxis(structure.ThingTransform), ConstructionCursor.ThingTransform.forward, 0.1f);
                                    if (!KeyManager.GetButton(KeyMap.QuantityModifier))
                                    {
                                        _usingAutoplace = false;
                                        if (KeyManager.GetButtonUp(KeyMap.RotateRollRight))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.forward, 90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.RotateRollLeft))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.forward, -90f, Space.Self);
                                        }
                                    }
                                    else
                                    {
                                        if (newScrollData > 0f)
                                        {
                                            SmartRotate.GetNext(ConstructionCursor as ISmartRotatable);
                                        }
                                        else if (newScrollData < 0f)
                                        {
                                            SmartRotate.GetPrevious(ConstructionCursor as ISmartRotatable);
                                        }
                                        if (!_usingAutoplace)
                                        {
                                            SmartRotate.GetNext(ConstructionCursor as ISmartRotatable);
                                            _usingAutoplace = true;
                                        }
                                    }
                                    canBuildMulti = canBuildMulti && ConstructionCursor.CanMountOnWall();
                                    break;
                                }
                            }
                            else if (wall)
                            {
                                List <Vector3> worldGridFaces2 = ConstructionCursor.GridController.GetWorldGridFaces(wall.ThingTransform.position);
                                Vector3        closest         = RocketGrid.GetClosest(worldGridFaces2, vector);
                                Vector3        vector2         = closest - wall.ThingTransform.position;
                                if (Vector3.Dot(vector2, CursorManager.CursorThing.ThingTransform.position - Parent.ThingTransform.position) <= 0f)
                                {
                                    _cursorPosition = _worldGrid;
                                    ConstructionCursor.ThingTransform.position = _cursorPosition;
                                    var refItemAngles = ConstructionCursor.ThingTransform.rotation.eulerAngles;
                                    var refWallAngles = wall.ThingTransform.rotation.eulerAngles;
                                    if ((Mathf.Abs(refItemAngles.x) > (Mathf.Abs(refWallAngles.x) + 1) && Mathf.Abs(refItemAngles.x) < (Mathf.Abs(refWallAngles.x) + 89)) ||
                                        (Mathf.Abs(refItemAngles.x) > (Mathf.Abs(refWallAngles.x) + 91) && Mathf.Abs(refItemAngles.x) < (Mathf.Abs(refWallAngles.x) + 179)) ||
                                        (Mathf.Abs(refItemAngles.x) > (Mathf.Abs(refWallAngles.x) + 181) && Mathf.Abs(refItemAngles.x) < (Mathf.Abs(refWallAngles.x) + 269)) ||
                                        (Mathf.Abs(refItemAngles.x) > (Mathf.Abs(refWallAngles.x) + 271) && Mathf.Abs(refItemAngles.x) < (Mathf.Abs(refWallAngles.x) + 359)) ||
                                        (Mathf.Abs(refItemAngles.y) > (Mathf.Abs(refWallAngles.y) + 1) && Mathf.Abs(refItemAngles.y) < (Mathf.Abs(refWallAngles.y) + 89)) ||
                                        (Mathf.Abs(refItemAngles.y) > (Mathf.Abs(refWallAngles.y) + 91) && Mathf.Abs(refItemAngles.y) < (Mathf.Abs(refWallAngles.y) + 179)) ||
                                        (Mathf.Abs(refItemAngles.y) > (Mathf.Abs(refWallAngles.y) + 181) && Mathf.Abs(refItemAngles.y) < (Mathf.Abs(refWallAngles.y) + 269)) ||
                                        (Mathf.Abs(refItemAngles.y) > (Mathf.Abs(refWallAngles.y) + 271) && Mathf.Abs(refItemAngles.y) < (Mathf.Abs(refWallAngles.y) + 359)) ||
                                        (Mathf.Abs(refItemAngles.z) > (Mathf.Abs(refWallAngles.z) + 1) && Mathf.Abs(refItemAngles.z) < (Mathf.Abs(refWallAngles.z) + 89)) ||
                                        (Mathf.Abs(refItemAngles.z) > (Mathf.Abs(refWallAngles.z) + 91) && Mathf.Abs(refItemAngles.z) < (Mathf.Abs(refWallAngles.z) + 179)) ||
                                        (Mathf.Abs(refItemAngles.z) > (Mathf.Abs(refWallAngles.z) + 181) && Mathf.Abs(refItemAngles.z) < (Mathf.Abs(refWallAngles.z) + 269)) ||
                                        (Mathf.Abs(refItemAngles.z) > (Mathf.Abs(refWallAngles.z) + 271) && Mathf.Abs(refItemAngles.z) < (Mathf.Abs(refWallAngles.z) + 359)))
                                    {
                                        ConstructionCursor.ThingTransform.rotation = wall.ThingTransform.rotation;
                                    }
                                    if (!KeyManager.GetButton(KeyMap.QuantityModifier))
                                    {
                                        _usingAutoplace = false;
                                        if (KeyManager.GetButtonUp(KeyMap.RotateLeft))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.up, 90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.RotateRight))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.up, -90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.RotateUp))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.right, 90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.RotateDown))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.right, -90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.RotateRollRight))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.forward, 90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.RotateRollLeft))
                                        {
                                            ConstructionCursor.ThingTransform.Rotate(Vector3.forward, -90f, Space.Self);
                                        }
                                        if (KeyManager.GetButtonUp(KeyMap.PrecisionPlace))
                                        {
                                            ConstructionCursor.ThingTransform.rotation = wall.ThingTransform.rotation;
                                        }
                                    }
                                    else
                                    {
                                        if (newScrollData > 0f)
                                        {
                                            SmartRotate.GetNext(ConstructionCursor as ISmartRotatable);
                                        }
                                        else if (newScrollData < 0f)
                                        {
                                            SmartRotate.GetPrevious(ConstructionCursor as ISmartRotatable);
                                        }
                                        if (!_usingAutoplace)
                                        {
                                            SmartRotate.GetNext(ConstructionCursor as ISmartRotatable);
                                            _usingAutoplace = true;
                                        }
                                    }
                                    canBuildMulti = canBuildMulti && ConstructionCursor.CanMountOnWall();
                                    break;
                                }
                            }
                        }
                        _cursorPosition = vector;
                        _worldGrid      = vector;
                        ConstructionCursor.ThingTransform.position = vector;
                        Vector3 vector3 = Parent.ThingTransform.position - ConstructionCursor.ThingTransform.position;
                        Vector3 vector4 = Vector3.Cross(Vector3.up, vector3);
                        Vector3 vector5 = (Mathf.Abs(Vector3.Dot(ConstructionCursor.ThingTransform.right, vector4)) > Mathf.Abs(Vector3.Dot(ConstructionCursor.ThingTransform.up, vector4))) ? ConstructionCursor.ThingTransform.right : ConstructionCursor.ThingTransform.up;
                        ConstructionCursor.ThingTransform.RotateOnto(vector5, vector5.FindClosestLocalAxis(new Vector3[] { vector4 }), 0.1f);
                        ConstructionCursor.ThingTransform.RotateOnto(ConstructionCursor.ThingTransform.forward, vector3, vector4, 0.1f);
                        canBuildMulti = false;
                        if (KeyManager.GetButtonUp(KeyMap.RotateRollRight))
                        {
                            ConstructionCursor.ThingTransform.Rotate(Vector3.forward, 90f, Space.Self);
                        }
                        if (KeyManager.GetButtonUp(KeyMap.RotateRollLeft))
                        {
                            ConstructionCursor.ThingTransform.Rotate(Vector3.forward, -90f, Space.Self);
                        }
                        break;
                    }
                    }
                    SmallGrid smallGrid = ConstructionCursor as SmallGrid;
                    if (!KeyManager.GetButton(KeyMap.QuantityModifier))
                    {
                        SelectionHighlightMethod selectionDisplay = ConstructionCursor.SelectionDisplay;
                        if (selectionDisplay != SelectionHighlightMethod.Grid)
                        {
                            if (selectionDisplay == SelectionHighlightMethod.Bounds)
                            {
                                CursorManager.CursorSelectionTransform.localScale = ConstructionCursor.Bounds.size + Vector3.one * 0.05f;
                                CursorManager.CursorSelectionTransform.rotation   = ConstructionCursor.ThingTransform.rotation;
                                CursorManager.CursorSelectionTransform.position   = ConstructionCursor.ThingTransform.position + ConstructionCursor.ThingTransform.rotation * ConstructionCursor.Bounds.center;
                            }
                        }
                        else
                        {
                            Bounds bounds;
                            if (smallGrid && !smallGrid.DualRegister && Math.Abs(smallGrid.GridSize - SmallGrid.SmallGridSize) < 0.1f)
                            {
                                bounds = ConstructionCursor.GridBounds.BoundsSmall;
                            }
                            else
                            {
                                bounds = ConstructionCursor.GridBounds.BoundsBig;
                            }
                            CursorManager.CursorSelectionTransform.localScale = bounds.size + Vector3.one * 0.05f;
                            CursorManager.CursorSelectionTransform.position   = _worldGrid + ConstructionCursor.ThingTransform.rotation * bounds.center;
                            CursorManager.CursorSelectionTransform.rotation   = ConstructionCursor.ThingTransform.rotation;
                        }
                    }
                    canBuildMulti = canBuildMulti && (ConstructionCursor.CanConstruct() || KeyManager.GetButton(KeyMap.PrecisionPlace));
                    if (!IsAuthoringMode)
                    {
                        IMergeable mergeable = ConstructionCursor as IMergeable;
                        if (mergeable != null)
                        {
                            Item inactiveHandItem = Parent.Slots[InactiveHand.SlotId].Occupant as Item;
                            canBuildMulti &= mergeable.CanReplace(multiConstructor, inactiveHandItem);
                        }
                    }
                    if (canBuildMulti && ConstructionCursor.StructureCollisionType == CollisionType.BlockGrid)
                    {
                        canBuildMulti = Vector3.SqrMagnitude(_worldGrid - Parent.RigidBody.worldCenterOfMass.GridCenter(ConstructionCursor.GridSize, ConstructionCursor.GridOffset)) > ConstructionCursor.GridSize / 2f;
                        if (canBuildMulti)
                        {
                            foreach (DynamicThing dynamicThing in DynamicThing.DynamicObjects)
                            {
                                if (ConstructionCursor.BoundsIntersectWith(dynamicThing))
                                {
                                    Tooltip.State = string.Format("Construction obscured by {0}", dynamicThing.ToTooltip());
                                    canBuildMulti = false;
                                    break;
                                }
                            }
                        }
                    }
                    if (KeyManager.GetMouseDown("Primary") && canBuildMulti)
                    {
                        _usePrimaryPosition     = _cursorPosition;
                        _usePrimaryGridPosition = ConstructionCursor.GridController.WorldToLocalGrid(_usePrimaryPosition, 2f, 0f);
                        _usePrimaryGridOffset   = _cursorPosition - ConstructionCursor.GridController.LocalToWorld(_usePrimaryGridPosition);
                        _usePrimaryRotation     = ConstructionCursor.ThingTransform.rotation;
                        if (ConstructionCursor.BuildPlacementTime > 0f)
                        {
                            ActionCoroutine = StartCoroutine(WaitUntilDone(new DelegateEvent(UsePrimaryComplete), ConstructionCursor.BuildPlacementTime, ConstructionCursor));
                        }
                        else
                        {
                            UsePrimaryComplete();
                        }
                    }
                    else
                    {
                        Color color = canBuildMulti ? Color.green : Color.red;
                        if (smallGrid)
                        {
                            List <Connection> list = ConstructionCursor.WillJoinNetwork();
                            foreach (Connection connection in smallGrid.OpenEnds)
                            {
                                if (canBuildMulti)
                                {
                                    connection.HelperRenderer.material.color = list.Contains(connection) ? Color.yellow.SetAlpha(CursorAlphaConstructionHelper) : Color.green.SetAlpha(CursorAlphaConstructionHelper);
                                }
                                else
                                {
                                    connection.HelperRenderer.material.color = Color.red.SetAlpha(CursorAlphaConstructionHelper);
                                }
                            }
                            color = (canBuildMulti && list.Count > 0) ? Color.yellow : color;
                        }
                        Tooltip.Action        = ActionStrings.Build;
                        Tooltip.Title         = ConstructionCursor.DisplayName;
                        Tooltip.WorldPosition = ConstructionCursor.Bounds.center + ConstructionCursor.ThingTransform.position;
                        Tooltip.Color         = color;
                        Tooltip.Slider        = -1f;
                        Tooltip.State         = string.Empty;
                        if (_parentMothership)
                        {
                            Tooltip.State = InterfaceStrings.MothershipConstruction;
                        }
                        if (multiConstructor && !multiConstructor.CanBuild(ConstructionPanel.BuildIndex))
                        {
                            if (!string.IsNullOrEmpty(Tooltip.State))
                            {
                                Tooltip.State += "\n";
                            }
                            Tooltip.State += string.Format(InterfaceStrings.NeedMoreKit, multiConstructor.ToTooltip());
                        }
                        bool extendedTooltips = Settings.CurrentData.ExtendedTooltips;
                        if (extendedTooltips)
                        {
                            if (multiConstructor && multiConstructor.Constructables.Count > 1 && !_usingAutoplace)
                            {
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += string.Format(InterfaceStrings.MulticonstructorItem, multiConstructor.LastSelectedIndex + 1, multiConstructor.Constructables.Count);
                            }
                            if (ConstructionCursor.BuildStates.Count > 1)
                            {
                                Structure.BuildState buildState = ConstructionCursor.BuildStates[1];
                                if (buildState.Tool.ToolEntry && buildState.Tool.ToolEntry2)
                                {
                                    if (!string.IsNullOrEmpty(Tooltip.State))
                                    {
                                        Tooltip.State += "\n";
                                    }
                                    Tooltip.State += string.Format(InterfaceStrings.TooltipUpgrade2, buildState.Tool.ToolEntry.ToTooltip(), buildState.Tool.ToolEntry2.ToTooltip());
                                }
                                else
                                {
                                    if (buildState.Tool.ToolEntry)
                                    {
                                        if (!string.IsNullOrEmpty(Tooltip.State))
                                        {
                                            Tooltip.State += "\n";
                                        }
                                        Tooltip.State += string.Format(InterfaceStrings.TooltipUpgrade, buildState.Tool.ToolEntry.ToTooltip());
                                    }
                                }
                            }
                            switch (ConstructionCursor.PlacementType)
                            {
                            case PlacementSnap.Grid: {
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipPlacementSnapGrid;
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                if (!_usingAutoplace)
                                {
                                    Tooltip.State += string.Format(Localization.ParseTooltip("Hold {KEY:QuantityModifier} to enable <color=green>Autoplace</color> mode", false));
                                }
                                else
                                {
                                    Tooltip.State += string.Format("Using <color=green>Autoplace</color> Scroll <color=red>Mouse Wheel</color> to select rotation options.");
                                }
                                break;
                            }

                            case PlacementSnap.Face: {
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipPlacementSnapFace;
                                break;
                            }

                            case PlacementSnap.FaceMount: {
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipPlacementSnapFaceMount;
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += string.Format(Localization.ParseTooltip("Placement is also allowed on <color=green>walls</color> to a certain extent. This is an <color=yellow>experimental</color> feature!", false));
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += string.Format(Localization.ParseTooltip("Use {KEY:PrecisionPlace} to <color=green>re-align</color> current object to the mountable surface, if it isn't aligned properly.", false));
                                break;
                            }
                            }
                            if (!string.IsNullOrEmpty(Tooltip.State))
                            {
                                Tooltip.State += "\n";
                            }
                            Tooltip.State += string.Format(Localization.ParseTooltip("Hold {KEY:PrecisionPlace} to <color=green>force</color> current object to build in the restricted place/location.", false));
                            bool allowMounting = ConstructionCursor.AllowMounting;
                            if (allowMounting)
                            {
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipAllowsMounting;
                            }
                            switch (ConstructionCursor.PlacementType)
                            {
                            case PlacementSnap.Grid:
                            case PlacementSnap.Face: {
                                if (ConstructionCursor.RotationAxis != RotationAxis.None && !_usingAutoplace)
                                {
                                    if ((ConstructionCursor.RotationAxis & RotationAxis.Y) > RotationAxis.None)
                                    {
                                        if (!string.IsNullOrEmpty(Tooltip.State))
                                        {
                                            Tooltip.State += "\n";
                                        }
                                        Tooltip.State += InterfaceStrings.TooltipRotateLeftRight;
                                    }
                                    if ((ConstructionCursor.RotationAxis & RotationAxis.X) > RotationAxis.None)
                                    {
                                        if (!string.IsNullOrEmpty(Tooltip.State))
                                        {
                                            Tooltip.State += "\n";
                                        }
                                        Tooltip.State += InterfaceStrings.TooltipRotateUpDown;
                                    }
                                    if ((ConstructionCursor.RotationAxis & RotationAxis.Z) > RotationAxis.None)
                                    {
                                        if (!string.IsNullOrEmpty(Tooltip.State))
                                        {
                                            Tooltip.State += "\n";
                                        }
                                        Tooltip.State += InterfaceStrings.TooltipRollLeftRight;
                                    }
                                }
                                break;
                            }

                            case PlacementSnap.FaceMount: {
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipRotateLeftRight;
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipRotateUpDown;
                                if (!string.IsNullOrEmpty(Tooltip.State))
                                {
                                    Tooltip.State += "\n";
                                }
                                Tooltip.State += InterfaceStrings.TooltipRollLeftRight;
                                break;
                            }
                            }
                        }
                        color.a = CursorAlphaConstructionMesh;
                        if (ConstructionCursor.Wireframe)
                        {
                            ConstructionCursor.Wireframe.BlueprintRenderer.material.color = color;
                        }
                        else
                        {
                            foreach (ThingRenderer thingRenderer in ConstructionCursor.Renderers)
                            {
                                if (!(thingRenderer == null || thingRenderer.Renderer == null))
                                {
                                    thingRenderer.Renderer.enabled = thingRenderer.Enabled;
                                    foreach (Material material in thingRenderer.Renderer.materials)
                                    {
                                        material.color = color;
                                    }
                                }
                            }
                        }
                        CursorManager.SetSelection(color.SetAlpha(CursorAlphaConstructionGrid));
                    }
                }
            }
        }
        private static bool Prefix(NetworkInstanceId parentId, ulong ownerSteamId, string prefabName)
        {
            DynamicThing dynamicThing  = NetworkThing.Find(parentId) as DynamicThing;
            DynamicThing dynamicThing2 = (DynamicThing)Thing.FindPrefab(prefabName);
            bool         flag          = !dynamicThing2;

            if (!flag)
            {
                Vector3      vector        = dynamicThing.RigidBody.worldCenterOfMass + dynamicThing.ThingTransform.forward * 1f;
                Quaternion   rotation      = Quaternion.AngleAxis(180f, dynamicThing.ThingTransform.up);
                DynamicThing dynamicThing3 = OnServer.Create(dynamicThing2, vector, rotation, ownerSteamId, null);
                Stackable    stackable     = dynamicThing3 as Stackable;
                bool         flag2         = stackable;
                if (flag2)
                {
                    stackable.NetworkQuantity = stackable.MaxQuantity;
                }
                BatteryCell batteryCell = dynamicThing3 as BatteryCell;
                bool        flag3       = batteryCell;
                if (flag3)
                {
                    batteryCell.PowerStored = batteryCell.PowerMaximum;
                }
                Ingot ingot = dynamicThing3 as Ingot;
                bool  flag4 = ingot;
                if (flag4)
                {
                    ingot.NetworkQuantity = ingot.MaxQuantity;
                }
                CreditCard creditCard = dynamicThing3 as CreditCard;
                bool       flag5      = creditCard;
                if (flag5)
                {
                    creditCard.Currency = 8000f;
                }
                DirtCanister dirtCanister = dynamicThing3 as DirtCanister;
                bool         flag6        = dirtCanister;
                if (flag6)
                {
                    dirtCanister.AddDirtCheat(8000f);
                }

                //Creative mode addition
                if (WorldManager.Instance.GameMode == GameMode.Creative)
                {
                    int colorcan = -1;
                    foreach (var chel in Human.AllHumans) //catch idea of search in lists from liz's AtomicBatteryPatch
                    {
                        if (chel.OwnerSteamId == dynamicThing3.OwnerSteamId)
                        {
                            Human parentHuman = null;
                            parentHuman = chel;
                            bool suitis = (parentHuman.Suit == null || parentHuman == null);
                            if (!suitis)
                            {
                                //Debug.LogError("Builder catched");
                                colorcan = (int)(Math.Round(parentHuman.Suit.OutputSetting - 51f)); //pressure 50 = CustomColorIndex -1 default
                                if (colorcan > 11)
                                {
                                    colorcan = 11;
                                }
                                else if (colorcan < -1)
                                {
                                    colorcan = -1;
                                }
                            }
                        }
                    }
                    if (dynamicThing3.PaintableMaterial != null)
                    {
                        OnServer.SetCustomColor(dynamicThing3, colorcan);
                    }
                }
            }


            return(false);
        }
Example #7
0
        static void Prefix(DynamicThing __instance)
        {
            // The code has been thought as an -exit as soon as you can- to prevent unnecessary execution since
            // the Update() function per-item is going to be stressing.
            try
            {
                if (!GameManager.IsServer || WorldManager.IsPaused || WorldManager.Instance.GameMode != GameMode.Survival)
                {
                    return;
                }

                if (__instance == null)
                {
                    return;
                }

                // Ignore anything inside a closed container (not locker)
                if (PerishableItemsPlugin.PluginAllowSealed.Value == true && __instance.ParentSlot != null && __instance.ParentSlot.Parent.GetType() == typeof(Container) && !__instance.ParentSlot.Parent.IsOpen)
                {
                    return;
                }

                // Despite some having nutritients, Veggies and plants are not foodItems so we need both checks.
                Plant plantItem = __instance as Plant;
                Food  foodItem  = __instance as Food;

                if (foodItem == null && plantItem == null)
                {
                    return;
                }

                // On the decidated server, the atmosphere wont get the first update until a player logs in.
                if (__instance.WorldAtmosphere == null)
                {
                    return;
                }

                // From here onwards we might be applying damage, this baseDamage will act as a multiplier.
                float baseDamage = PerishableItemsPlugin.PluginDecayMultiplier.Value;

                // Apply x4 decay damage if the item is floating around, in the player hands or in any container that is open
                if (__instance.ParentSlot == null || __instance.ParentSlot.IsHandSlot || __instance.ParentSlot.Parent.IsOpen)
                {
                    baseDamage *= PerishableItemsPlugin.PluginUnprotectedMultiplier.Value;
                }

                // Finally
                if (foodItem != null)
                {
                    PerishableItemsHelpers.applyFoodDamage(foodItem, baseDamage);
                }

                if (plantItem != null)
                {
                    PerishableItemsHelpers.applyPlantDamage(plantItem, baseDamage);
                }

#if DEBUG
                if (__instance.DamageState.Brute > 0)
                {
                    float NutritionValue = (foodItem != null) ? foodItem.NutritionValue : plantItem.NutritionValue;
                    UnityEngine.Debug.Log(
                        " ID: " + __instance.ReferenceId +
                        " Name: " + __instance.DisplayName +
                        " Max: " + __instance.DamageState.MaxDamage +
                        " Brute: " + __instance.DamageState.Brute +
                        " Toxic: " + __instance.DamageState.Toxic +
                        " Nutri: " + NutritionValue);
                }
#endif
            }
            catch (Exception e)
            {
                UnityEngine.Debug.Log(
                    " Inconsistent item damage for instance ReferenceId: " + __instance.ReferenceId +
                    "\n" + e.Message);
            }
        }