public void AddDynamicEntityParticules(Vector3D StartUpPosition, Vector3 StartUpPositionNormal, DynamicEntityParticuleType type) { if (StartUpPosition == default(Vector3D)) { return; } Vector3 velocity = StartUpPositionNormal; velocity *= 1.5f; _dynamicEntityEmitter.EmitParticule(DynamicEntityParticules[0], StartUpPosition, 15, velocity); }
public void AddDynamicEntityParticules(Vector3 StartUpPosition, Vector3 StartUpPositionNormal, DynamicEntityParticuleType type) { AddDynamicEntityParticules(new Vector3D(StartUpPosition), StartUpPositionNormal, type); }