public void BackToDefaultTest() { DynamicDataType tcgCardType = new DynamicDataType("Unit", bools: new string[] { "Instant" }, bytes: new string[] { "Fire Cost" }, ints: new string[] { "Health", "Attack", "Armor" }); { DynamicDataEntry card = new DynamicDataEntry(tcgCardType); card.SetBool("Instant", false); card.SetByte("Fire Cost", 2); card.SetInt("Health", 100); card.SetInt("Attack", -7); card.SetInt("Armor", 8); DynamicDataClone clone1 = new DynamicDataClone(card); clone1.SetBool("Instant", true); clone1.SetInt("Health", 99); clone1.SetByte("Fire Cost", 3); DynamicDataClone clone2 = TestCloneFull(clone1); // now set health back to default and see if it gets networked properly clone1.SetInt("Health", 100); TestCloneStale(clone1, clone2); // reset instant and fire cost and see if they are networked right clone1.SetBool("Instant", false); clone1.SetByte("Fire Cost", 2); TestCloneStale(clone1, clone2); } }
public void TCGCardReadWriteTest() { DynamicDataType tcgCardType = new DynamicDataType("TCG Card", bools: new string[] { "Instant" }, bytes: new string[] { "Fire Cost", "Water Cost", "Rock Cost", "Wind Cost" }, ints: new string[] { "Health", "Attack", "Armor" }, strings: new string[] { "Name", "Description" }); { DynamicDataEntry card = new DynamicDataEntry(tcgCardType); card.SetBool("Instant", false); card.SetByte("Fire Cost", 2); card.SetByte("Water Cost", 0); card.SetByte("Rock Cost", 1); card.SetByte("Wind Cost", 7); card.SetInt("Health", 100); card.SetInt("Attack", -7); card.SetInt("Armor", 8); card.SetString("Name", "Silver Spear"); card.SetString("Description", "A very straightforward card"); DynamicDataClone clone1 = new DynamicDataClone(card); clone1.SetBool("Instant", true); clone1.SetByte("Water Cost", 2); clone1.SetByte("Rock Cost", 0); clone1.SetInt("Health", 99); clone1.SetString("Name", "Silver Spear Copy"); DynamicDataClone clone2 = TestCloneFull(clone1); clone1.SetInt("Health", 50); TestCloneStale(clone1, clone2); clone1.SetInt("Attack", 8); clone1.SetByte("Water Cost", 3); TestCloneStale(clone1, clone2); } { DynamicDataEntry card = new DynamicDataEntry(tcgCardType); card.SetBool("Instant", false); card.SetByte("Fire Cost", 0); card.SetByte("Water Cost", 35); card.SetByte("Rock Cost", 1); card.SetByte("Wind Cost", 0); card.SetInt("Health", 0); card.SetInt("Attack", 99999); card.SetInt("Armor", -1); card.SetString("Name", "Guard Tower"); card.SetString("Description", "This structure does a modest and reasonable amount of damage with its " + "balanced attack level. This description is reasonably long as well and " + "definitely isn't too long, certainly not too long in an attempt to test " + "how the system handles splitting very long strings. No difficulties will" + " be undertaken in the effort to reconstruct this string. Living on easy" + " street is all we do here."); DynamicDataClone clone1 = new DynamicDataClone(card); clone1.SetBool("Instant", true); clone1.SetByte("Water Cost", 2); clone1.SetByte("Rock Cost", 0); clone1.SetInt("Health", 99); clone1.SetString("Description", "changed This structure does a modest and reasonable amount of damage with its " + "balanced attack level. This description is reasonably long as well and " + "definitely isn't too long, certainly not too long in an attempt to test " + "how the system handles splitting very long strings. No difficulties will" + " be undertaken in the effort to reconstruct this string. Living on easy" + " street is all we do here."); DynamicDataClone clone2 = TestCloneFull(clone1); clone1.SetInt("Health", 50); TestCloneStale(clone1, clone2); clone1.SetInt("Attack", 8); clone1.SetByte("Water Cost", 3); clone1.SetString("Description", "changed again and again This structure does a modest and reasonable amount of damage with its " + "balanced attack level. This description is reasonably long as well and " + "definitely isn't too long, certainly not too long in an attempt to test " + "how the system handles splitting very long strings. No difficulties will" + " be undertaken in the effort to reconstruct this string. Living on easy" + " street is all we do here."); TestCloneStale(clone1, clone2); } { DynamicDataEntry card = new DynamicDataEntry(tcgCardType); card.SetBool("Instant", false); card.SetByte("Fire Cost", 0); card.SetByte("Water Cost", 35); card.SetByte("Rock Cost", 1); card.SetByte("Wind Cost", 0); card.SetInt("Health", 0); card.SetInt("Attack", 99999); card.SetInt("Armor", -1); card.SetString("Name", "Guard Tower"); card.SetString("Description", "This structure does a modest and reasonable amount of damage with its " + "balanced attack level. This description is reasonably long as well and " + "definitely isn't too long, certainly not too long in an attempt to test " + "how the system handles splitting very long strings. No difficulties will" + " be undertaken in the effort to reconstruct this string. Living on easy" + " street is all we do here."); DynamicDataClone clone1 = new DynamicDataClone(card); clone1.SetBool("Instant", true); clone1.SetByte("Water Cost", 2); clone1.SetByte("Rock Cost", 0); clone1.SetInt("Health", 99); clone1.SetString("Name", "Guard Tower Copy"); DynamicDataClone clone2 = TestCloneFull(clone1); clone1.SetInt("Health", 50); TestCloneStale(clone1, clone2); clone1.SetInt("Attack", 8); clone1.SetByte("Water Cost", 3); TestCloneStale(clone1, clone2); } }