Example #1
0
 /// <summary> Loops through all vobs in this world. The predicate can return FALSE to BREAK the loop. Else return true. </summary>
 public void ForEachVobPredicate(Predicate <BaseVob> predicate)
 {
     vobs.ForEachPredicate(predicate);
 }
Example #2
0
 public void ForEachDynVobPredicate(Predicate <BaseVob> predicate)
 {
     dynVobs.ForEachPredicate(predicate);
 }
Example #3
0
 /// <summary>
 /// Loops through all Worlds in the static World collection.
 /// Let the predicate return FALSE to BREAK the loop.
 /// </summary>
 public static void ForEachPredicate(Predicate <World> predicate)
 {
     worlds.ForEachPredicate(predicate);
 }
Example #4
0
 public void ForEachDynamicOverlay(Predicate <Overlay> predicate)
 {
     dynOvs.ForEachPredicate(predicate);
 }
Example #5
0
 public void ForEachClientPredicate(Predicate <GameClient> predicate)
 {
     clients.ForEachPredicate(predicate);
 }
Example #6
0
 public void ForEachDynamicAni(Predicate <AniJob> predicate)
 {
     dynJobs.ForEachPredicate(predicate);
 }
Example #7
0
 public void ForEachOverlayPredicate(Predicate <Overlay> predicate)
 {
     overlays.ForEachPredicate(predicate);
 }
Example #8
0
 public void ForEachAni(Predicate <AniJob> predicate)
 {
     aniJobs.ForEachPredicate(predicate);
 }
Example #9
0
 /// <summary>
 /// Loops through all dynamic Models in the static Model collection.
 /// Let the predicate return FALSE to BREAK the loop.
 /// </summary>
 public static void ForEachDynamicPredicate(Predicate <ModelInstance> predicate)
 {
     dynModels.ForEachPredicate(predicate);
 }
Example #10
0
 /// <summary>
 /// Loops through all Models in the static Model collection.
 /// Let the predicate return FALSE to BREAK the loop.
 /// </summary>
 public static void ForEachPredicate(Predicate <ModelInstance> predicate)
 {
     models.ForEachPredicate(predicate);
 }
Example #11
0
 /// <summary>
 /// Loops through all Items in this ItemInventory.
 /// Let the predicate return FALSE to BREAK the loop.
 /// </summary>
 public void ForEachPredicate(Predicate <Item> action)
 {
     items.ForEachPredicate(action);
 }
Example #12
0
 public void ForEachNPCPredicate(Predicate <NPC> predicate)
 {
     npcs.ForEachPredicate(predicate);
 }