Example #1
0
 void OnDraw(SocketIOEvent e)
 {
     Debug.Log("Draw!");
     DrawTime = System.DateTime.Now;
     //  Tell player to fire
     GetComponent <SpriteRenderer>().enabled = true;
     dust.Go();
     localPlayer.GetComponent <Player>().draw     = true;
     localPlayer.GetComponent <Player>().drawTime = DrawTime;
 }