public void PlayBackOtherDuplicatePlayerInteracts(DuplicatePlayerInteract triggerer)
 {
     foreach (var child in _duplicatePlayerInteracts)
     {
         if (child == triggerer)
         {
             continue;
         }
         StartCoroutine(child.PlayBack());
     }
 }
 public void Register(DuplicatePlayerInteract duplicatePlayer)
 {
     _duplicatePlayerInteracts.Add(duplicatePlayer);
 }