public void makeDungeon()
    {
        Dungeon_Generator dunGen = new Dungeon_Generator();

        char[]  gameSeed    = dunGen.generateSeed();
        Dungeon gameDungeon = dunGen.createDungeonFromSeed(gameSeed);
    }
Example #2
0
 void Start()
 {
     dg = GetComponent <Dungeon_Generator> ();
 }
 void Awake()
 {
     dungeon_generator = GameObject.Find("Dungeon_Generator").GetComponent <Dungeon_Generator>();
     map_layer_2D      = new Map_Layer_2D();
 }