public void makeDungeon() { Dungeon_Generator dunGen = new Dungeon_Generator(); char[] gameSeed = dunGen.generateSeed(); Dungeon gameDungeon = dunGen.createDungeonFromSeed(gameSeed); }
void Start() { dg = GetComponent <Dungeon_Generator> (); }
void Awake() { dungeon_generator = GameObject.Find("Dungeon_Generator").GetComponent <Dungeon_Generator>(); map_layer_2D = new Map_Layer_2D(); }