public byte GetState(DungeonWorldState state) { return(GetState((int)state)); }
public void SetState(DungeonWorldState state, int value, EffectType type) { SetState((int)state, (byte)value, true, type); }
public void SetState(DungeonWorldState state, bool value, EffectType type) { SetState((int)state, (byte)(value ? 1 : 0), true, type); }
public bool HasState(DungeonWorldState state) { return(HasState((int)state, 1)); }
public bool HasState(DungeonWorldState state, byte value) { return(HasState((int)state, value)); }
public bool HasState(DungeonWorldState state, bool value) { return(HasState((int)state, (byte)(value ? 1 : 0))); }