public void SetDungeon(DungeonMap dungeon, bool updateCamera = true) { dungeonUnity.SetDungeon(dungeon); if (updateCamera) { cameraFollowEntity.entity = dungeonUnity.avatar; cameraMap.entity = dungeonUnity.avatar; cameraFollowEntity.gameObject.SetActive(true); cameraMap.gameObject.SetActive(false); dungeonBook.DrawOldDungeon(dungeon); } }