private HiddenCorridor[] hidden_corridors; // Hidden rooms private void Awake() { // Create the board holder. boardHolder = new GameObject("BoardHolder"); dungeon_stats = GlobalControl.Instance.dungeon; SetupTilesArray(); CreateRoomsAndCorridors(); SetTilesValuesForCorridors(); SetTilesValuesForRooms(); InstantiateTiles(); InstantiateOuterWalls(); }
public void DungeonSet(int a, int b, int d, float e, float f, int g, int h, IntRange i, IntRange j, IntRange k, IntRange l, int[] m, int[] n, int[] o) { dungeon = new DungeonSetting(a, b, d, e, f, g, h, i, j, k, l, m, n, o); }
public DungeonType(DungeonSetting setting, string environment) { settingType = setting; environmentType = environment; }