public override UpdateResult Update() { if (_dataProvider.InAdventureScreen) { var dungeonInfo = _dataProvider.GetDungeonInfo(); if (dungeonInfo != null) { for (var i = 0; i < dungeonInfo.Length; i++) { if (dungeonInfo[i]?.RunActive ?? false) { if ((_prevCards[i] == null || !dungeonInfo[i].DbfIds.SequenceEqual(_prevCards[i])) && (_prevLootChoice[i] != dungeonInfo[i].PlayerChosenLoot || _prevTreasureChoice[i] != dungeonInfo[i].PlayerChosenTreasure)) { _prevCards[i] = dungeonInfo[i].DbfIds.ToList(); _prevLootChoice[i] = dungeonInfo[i].PlayerChosenLoot; _prevTreasureChoice[i] = dungeonInfo[i].PlayerChosenTreasure; DungeonRunDeckUpdated?.Invoke(new DungeonRunDeckUpdatedEventArgs(BuildDeck(dungeonInfo[i]))); } } else { _prevCards[i] = null; } } if (_prevLootChoice.All(x => x > 0)) { return(UpdateResult.Break); } } else { _prevCards = new List <int>[] { null, null } }; } else if (_dataProvider.InAiMatch && !string.IsNullOrEmpty(_dataProvider.OpponentHeroId)) { if (Cards.All.TryGetValue(_dataProvider.OpponentHeroId, out var card)) { if (DungeonRun.IsDungeonBoss(card)) { var newRun = _initialOpponents.Contains(_dataProvider.OpponentHeroId); var deck = newRun ? DungeonRun.GetDefaultDeck(_dataProvider.LocalPlayerClass, card.Set) : null; DungeonRunMatchStarted?.Invoke(new DungeonRunMatchStartedEventArgs(newRun, deck)); return(UpdateResult.Break); } } } return(UpdateResult.Continue); }
private static Deck CreateDungeonDeck(string playerClass) { Log.Info($"Creating new {playerClass} dungeon run deck"); var deck = DungeonRun.GetDefaultDeck(playerClass); if (deck == null) { Log.Info($"Could not find default deck for {playerClass}"); return(null); } DeckList.Instance.Decks.Add(deck); DeckList.Save(); Core.MainWindow.DeckPickerList.UpdateDecks(); Core.MainWindow.SelectDeck(deck, true); return(deck); }
private static Deck CreateDungeonDeck(string playerClass, CardSet set) { var shrine = Core.Game.Player.Board.FirstOrDefault(x => x.HasTag(GameTag.SHRINE))?.CardId; Log.Info($"Creating new {playerClass} dungeon run deck (CardSet={set}, Shrine={shrine})"); var deck = DungeonRun.GetDefaultDeck(playerClass, set, shrine); if (deck == null) { Log.Info($"Could not find default deck for {playerClass} in card set {set} with Shrine={shrine}"); return(null); } DeckList.Instance.Decks.Add(deck); DeckList.Save(); Core.MainWindow.DeckPickerList.UpdateDecks(); Core.MainWindow.SelectDeck(deck, true); return(deck); }
private static Deck CreateDungeonDeck(string playerClass, CardSet set, bool isPVPDR, List <int> selectedDeck = null, Card loadout = null) { var shrine = Core.Game.Player.Board.FirstOrDefault(x => x.HasTag(GameTag.SHRINE))?.CardId; Log.Info($"Creating new {playerClass} dungeon run deck (CardSet={set}, Shrine={shrine}, SelectedDeck={selectedDeck != null})"); var deck = selectedDeck == null ? DungeonRun.GetDefaultDeck(playerClass, set, shrine) : DungeonRun.GetDeckFromDbfIds(playerClass, set, isPVPDR, selectedDeck); if (deck == null) { Log.Info($"Could not find default deck for {playerClass} in card set {set} with Shrine={shrine}"); return(null); } if (loadout != null && selectedDeck != null && !selectedDeck.Contains(loadout.DbfIf)) { deck.Cards.Add(loadout); } DeckList.Instance.Decks.Add(deck); DeckList.Save(); Core.MainWindow.DeckPickerList.UpdateDecks(); Core.MainWindow.SelectDeck(deck, true); return(deck); }
public static void UpdateDungeonRunDeck(DungeonInfo info, bool isPVPDR) { if (!Config.Instance.DungeonAutoImport) { return; } var isNewPVPDR = isPVPDR && !info.RunActive && info.SelectedLoadoutTreasureDbId > 0; Log.Info($"Found dungeon run deck Set={(CardSet)info.CardSet}, PVPDR={isPVPDR} (new={isNewPVPDR})"); var allCards = info.DbfIds?.ToList() ?? new List <int>(); // New PVPDR runs have all non-loadout cards in the DbfIds. We still add the picked loadout below. // So we don't want to replace allCards with baseDeck, as backDeck is empty, and we don't want to add // any loot or treasure, as these will be the ones from a previous run, if they exist. if (!isNewPVPDR) { var baseDeck = info.SelectedDeck ?? new List <int>(); if (baseDeck.All(x => allCards.Contains(x))) { if (info.PlayerChosenLoot > 0) { var loot = new[] { info.LootA, info.LootB, info.LootC }; var chosen = loot[info.PlayerChosenLoot - 1]; for (var i = 1; i < chosen.Count; i++) { allCards.Add(chosen[i]); } } if (info.PlayerChosenTreasure > 0) { allCards.Add(info.Treasure[info.PlayerChosenTreasure - 1]); } } else { allCards = baseDeck; } } var cards = allCards.GroupBy(x => x).Select(x => { var card = Database.GetCardFromDbfId(x.Key, false); if (card == null) { return(null); } card.Count = x.Count(); return(card); }).Where(x => x != null).ToList(); var loadoutCardId = info.LoadoutCardId; var loadout = loadoutCardId != null?Database.GetCardFromId(loadoutCardId) : null; if (loadout != null && !allCards.Contains(loadout.DbfIf)) { cards.Add(loadout); } if (!Config.Instance.DungeonRunIncludePassiveCards) { cards.RemoveAll(c => !c.Collectible && c.HideStats); } var cardSet = (CardSet)info.CardSet; string playerClass = null; if (cardSet == CardSet.ULDUM && loadout != null) { playerClass = DungeonRun.GetUldumHeroPlayerClass(loadout.PlayerClass); } else if (isPVPDR) { playerClass = HearthDbConverter.ConvertClass((CardClass)(info.HeroClass != 0 ? info.HeroClass : info.HeroCardClass)); } else { if (allCards.Count == 10) { playerClass = allCards.Select(x => Database.GetCardFromDbfId(x).PlayerClass).FirstOrDefault(x => x != null)?.ToUpperInvariant(); } if (playerClass == null) { playerClass = ((CardClass)info.HeroCardClass).ToString().ToUpperInvariant(); } } var deck = DeckList.Instance.Decks.FirstOrDefault(x => (!isPVPDR && x.IsDungeonDeck || isPVPDR && x.IsDuelsDeck) && x.Class.ToUpperInvariant() == playerClass.ToUpperInvariant() && x.Cards.All(e => cards.Any(c => c.Id == e.Id && c.Count >= e.Count)) && !(x.IsDungeonRunCompleted ?? false) && !(x.IsDuelsRunCompleted ?? false)); var baseDbfids = isPVPDR ? info.DbfIds : info.SelectedDeck; if (deck == null && (deck = CreateDungeonDeck(playerClass, cardSet, isPVPDR, baseDbfids, loadout)) == null) { Log.Info($"No existing deck - can't find default deck for {playerClass}"); return; } if (!info.RunActive && (cardSet == CardSet.ULDUM || cardSet == CardSet.DALARAN)) { Log.Info($"Inactive run for Set={cardSet.ToString()} - this is a new run"); return; } if (cards.All(c => deck.Cards.Any(e => c.Id == e.Id && c.Count == e.Count))) { Log.Info("No new cards"); return; } deck.Cards.Clear(); Helper.SortCardCollection(cards, false); foreach (var card in cards) { deck.Cards.Add(card); } deck.LastEdited = DateTime.Now; DeckList.Save(); Core.UpdatePlayerCards(true); Log.Info("Updated dungeon run deck"); }
public static void DungeonRunMatchStarted(bool newRun, CardSet set, bool isPVPDR, bool recursive = false) { if (!Config.Instance.DungeonAutoImport) { return; } Log.Info($"Dungeon run detected! New={newRun}, Recursive={recursive}"); var boardHero = Core.Game.Player.Board.FirstOrDefault(x => x.IsHero)?.Card; if (boardHero == null) { return; } var playerClass = set == CardSet.ULDUM ? DungeonRun.GetUldumHeroPlayerClass(boardHero.PlayerClass) : boardHero.PlayerClass; if (playerClass == null) { return; } var revealed = RevealedEntites; var existingDeck = DeckList.Instance.Decks .Where(x => (isPVPDR && x.IsDuelsDeck || !isPVPDR && x.IsDungeonDeck) && x.Class == playerClass && !((x.IsDungeonRunCompleted ?? false) || (x.IsDuelsRunCompleted ?? false)) && (!newRun || x.Cards.Count == 10 || x.Cards.Count == 11) && GetMissingCards(revealed, x).Count == 0) .OrderByDescending(x => x.LastEdited).FirstOrDefault(); if (existingDeck == null) { if (newRun) { var hero = Core.Game.Opponent.PlayerEntities.FirstOrDefault(x => x.IsHero)?.CardId; if (set == CardSet.DALARAN || set == CardSet.ULDUM) { Watchers.DungeonRunWatcher.UpdateDungeonInfo(); if (!recursive) { DungeonRunMatchStarted(newRun, set, isPVPDR, true); return; } } else { CreateDungeonDeck(playerClass, set, isPVPDR); } } else { Log.Info("We don't have an existing deck for this run, but it's not a new run"); if (DeckList.Instance.ActiveDeck != null) { Log.Info("Switching to no deck mode"); Core.MainWindow.SelectDeck(null, true); } } } else if (!existingDeck.Equals(DeckList.Instance.ActiveDeck)) { Log.Info($"Selecting existing deck: {existingDeck.Name}"); Core.MainWindow.SelectDeck(existingDeck, true); } }
public static void UpdateDungeonRunDeck(DungeonInfo info) { if (!Config.Instance.DungeonAutoImport) { return; } Log.Info($"Found dungeon run deck Set={((CardSet)info.CardSet).ToString()}"); var baseDeck = info.SelectedDeck ?? new List <int>(); var allCards = info.DbfIds?.ToList() ?? new List <int>(); if (baseDeck.All(x => allCards.Contains(x))) { if (info.PlayerChosenLoot > 0) { var loot = new[] { info.LootA, info.LootB, info.LootC }; var chosen = loot[info.PlayerChosenLoot - 1]; for (var i = 1; i < chosen.Count; i++) { allCards.Add(chosen[i]); } } if (info.PlayerChosenTreasure > 0) { allCards.Add(info.Treasure[info.PlayerChosenTreasure - 1]); } } else { allCards = baseDeck; } var cards = allCards.GroupBy(x => x).Select(x => { var card = Database.GetCardFromDbfId(x.Key, false); if (card == null) { return(null); } card.Count = x.Count(); return(card); }).Where(x => x != null).ToList(); var loadoutCardId = info.LoadoutCardId; var loadout = loadoutCardId != null?Database.GetCardFromId(loadoutCardId) : null; if (loadout != null && !allCards.Contains(loadout.DbfIf)) { cards.Add(loadout); } if (!Config.Instance.DungeonRunIncludePassiveCards) { cards.RemoveAll(c => !c.Collectible && c.HideStats); } var cardSet = (CardSet)info.CardSet; string playerClass = null; if (cardSet == CardSet.ULDUM && loadout != null) { playerClass = DungeonRun.GetUldumHeroPlayerClass(loadout.PlayerClass); } else { if (allCards.Count == 10) { playerClass = allCards.Select(x => Database.GetCardFromDbfId(x).PlayerClass).FirstOrDefault(x => x != null)?.ToUpperInvariant(); } if (playerClass == null) { playerClass = ((CardClass)info.HeroCardClass).ToString().ToUpperInvariant(); } } var deck = DeckList.Instance.Decks.FirstOrDefault(x => x.IsDungeonDeck && x.Class.ToUpperInvariant() == playerClass.ToUpperInvariant() && !(x.IsDungeonRunCompleted ?? false) && x.Cards.All(e => cards.Any(c => c.Id == e.Id && c.Count >= e.Count))); if (deck == null && (deck = CreateDungeonDeck(playerClass, cardSet, info.SelectedDeck, loadout)) == null) { Log.Info($"No existing deck - can't find default deck for {playerClass}"); return; } if (!info.RunActive && (cardSet == CardSet.ULDUM || cardSet == CardSet.DALARAN)) { Log.Info($"Inactive run for Set={cardSet.ToString()} - this is a new run"); return; } if (cards.All(c => deck.Cards.Any(e => c.Id == e.Id && c.Count == e.Count))) { Log.Info("No new cards"); return; } deck.Cards.Clear(); Helper.SortCardCollection(cards, false); foreach (var card in cards) { deck.Cards.Add(card); } deck.LastEdited = DateTime.Now; DeckList.Save(); Core.UpdatePlayerCards(true); Log.Info("Updated dungeon run deck"); }