public override void ProcessKill(Mobile victim, Mobile damager) { var bc = victim as BaseCreature; if (!InSeason || bc == null || bc.Controlled || bc.Summoned || !damager.Alive || damager.Deleted || !bc.IsChampionSpawn) { return; } Region r = bc.Region; if (damager is PlayerMobile && r.IsPartOf("Khaldun")) { if (!DungeonPoints.ContainsKey(damager)) { DungeonPoints[damager] = 0; } int fame = bc.Fame / 4; int luck = Math.Max(0, ((PlayerMobile)damager).RealLuck); DungeonPoints[damager] += (int)(fame * (1 + Math.Sqrt(luck) / 100)) * PotionOfGloriousFortune.GetBonus(damager); int x = DungeonPoints[damager]; const double A = 0.000863316841; const double B = 0.00000425531915; double chance = A * Math.Pow(10, B * x); if (chance > Utility.RandomDouble()) { Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(bc), LootPackEntry.IsMondain(bc), LootPackEntry.IsStygian(bc)); if (i != null) { RunicReforging.GenerateRandomItem(i, damager, Math.Max(100, RunicReforging.GetDifficultyFor(bc)), RunicReforging.GetLuckForKiller(bc), ReforgedPrefix.None, ReforgedSuffix.Khaldun); damager.PlaySound(0x5B4); damager.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. if (!damager.PlaceInBackpack(i)) { if (damager.BankBox != null && damager.BankBox.TryDropItem(damager, i, false)) { damager.SendLocalizedMessage(1079730); // The item has been placed into your bank box. } else { damager.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld(damager.Location, damager.Map); } } DungeonPoints.Remove(damager); } } } }
public override void ProcessKill(Mobile victim, Mobile damager) { BaseCreature bc = victim as BaseCreature; if (!TreasuresOfDoomEvent.Instance.Running || bc == null || bc.Controlled || bc.Summoned || !damager.Alive || damager.Deleted || bc.IsChampionSpawn) { return; } Region r = bc.Region; if (damager is PlayerMobile mobile && r.IsPartOf("Doom")) { if (!DungeonPoints.ContainsKey(mobile)) { DungeonPoints[mobile] = 0; } int luck = Math.Max(0, mobile.RealLuck); DungeonPoints[mobile] += (int)Math.Max(0, (bc.Fame * (1 + Math.Sqrt(luck) / 100))); int x = DungeonPoints[mobile]; const double A = 0.000863316841; const double B = 0.00000425531915; double chance = A * Math.Pow(10, B * x); if (chance > Utility.RandomDouble()) { Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(bc), LootPackEntry.IsMondain(bc), LootPackEntry.IsStygian(bc)); if (i != null) { RunicReforging.GenerateRandomItem(i, mobile, Math.Max(100, RunicReforging.GetDifficultyFor(bc)), RunicReforging.GetLuckForKiller(bc), ReforgedPrefix.None, ReforgedSuffix.Doom); mobile.PlaySound(0x5B4); mobile.SendLocalizedMessage(1155588); // You notice the crest of Doom on your fallen foe's equipment and decide it may be of some value... if (!mobile.PlaceInBackpack(i)) { if (mobile.BankBox != null && mobile.BankBox.TryDropItem(mobile, i, false)) { mobile.SendLocalizedMessage(1079730); // The item has been placed into your bank box. } else { mobile.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld(mobile.Location, mobile.Map); } } DungeonPoints.Remove(mobile); } } } }
public override void ProcessKill(BaseCreature victim, Mobile damager, int index) { if (!Enabled) { return; } Region r = victim.Region; if (damager is PlayerMobile && r.IsPartOf("KotlCity")) { if (!DungeonPoints.ContainsKey(damager)) { DungeonPoints[damager] = 0; } int fame = victim.Fame / 2; DungeonPoints[damager] += (int)(fame * (1 + Math.Sqrt(((PlayerMobile)damager).RealLuck) / 100)); int x = DungeonPoints[damager]; const double A = 0.000863316841; const double B = 0.00000425531915; double chance = A * Math.Pow(10, B * x); if (chance > Utility.RandomDouble()) { Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(victim), LootPackEntry.IsMondain(victim), LootPackEntry.IsStygian(victim)); if (i != null) { RunicReforging.GenerateRandomItem(i, damager, Math.Max(100, RunicReforging.GetDifficultyFor(victim)), RunicReforging.GetLuckForKiller(victim), ReforgedPrefix.None, ReforgedSuffix.Kotl); damager.PlaySound(0x5B4); damager.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. if (!damager.PlaceInBackpack(i)) { if (damager.BankBox != null && damager.BankBox.TryDropItem(damager, i, false)) { damager.SendLocalizedMessage(1079730); // The item has been placed into your bank box. } else { damager.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld(damager.Location, damager.Map); } } DungeonPoints.Remove(damager); } } } }
public override void ProcessKill(Mobile victim, Mobile damager) { var bc = victim as BaseCreature; if (bc == null) { return; } if (TOSDSpawner.Instance != null) { TOSDSpawner.Instance.OnCreatureDeath(bc); } if (!Enabled || bc.Controlled || bc.Summoned || !damager.Alive) { return; } Region r = bc.Region; if (damager is PlayerMobile && r.IsPartOf("Sorcerer's Dungeon")) { if (!DungeonPoints.ContainsKey(damager)) { DungeonPoints[damager] = 0; } int fame = bc.Fame / 4; int luck = Math.Max(0, ((PlayerMobile)damager).RealLuck); DungeonPoints[damager] += (int)(fame * (1 + Math.Sqrt(luck) / 100)); int x = DungeonPoints[damager]; const double A = 0.000863316841; const double B = 0.00000425531915; double chance = A * Math.Pow(10, B * x); if (chance > Utility.RandomDouble()) { Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(bc), LootPackEntry.IsMondain(bc), LootPackEntry.IsStygian(bc)); if (i != null) { RunicReforging.GenerateRandomItem(i, damager, Math.Max(100, RunicReforging.GetDifficultyFor(bc)), RunicReforging.GetLuckForKiller(bc), ReforgedPrefix.None, ReforgedSuffix.EnchantedOrigin); damager.PlaySound(0x5B4); damager.SendLocalizedMessage(1157613); // You notice some of your fallen foes' equipment to be of enchanted origin and decide it may be of some value... if (!damager.PlaceInBackpack(i)) { if (damager.BankBox != null && damager.BankBox.TryDropItem(damager, i, false)) { damager.SendLocalizedMessage(1079730); // The item has been placed into your bank box. } else { damager.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld(damager.Location, damager.Map); } } DungeonPoints.Remove(damager); } } } }
public override void ProcessKill(Mobile victim, Mobile damager) { BaseCreature bc = victim as BaseCreature; if (!Enabled || bc == null || bc.Controlled || bc.Summoned || !damager.Alive) { return; } Region r = bc.Region; if (damager is PlayerMobile mobile && r.IsPartOf("KotlCity")) { if (!DungeonPoints.ContainsKey(mobile)) { DungeonPoints[mobile] = 0; } int fame = bc.Fame / 2; int luck = Math.Max(0, mobile.RealLuck); if (bc.Spawner is KotlBattleSimulator) { fame *= 4; } DungeonPoints[mobile] += (int)(fame * (1 + Math.Sqrt(luck) / 100)); int x = DungeonPoints[mobile]; const double A = 0.000863316841; const double B = 0.00000425531915; double chance = A * Math.Pow(10, B * x); if (chance > Utility.RandomDouble()) { Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(bc), LootPackEntry.IsMondain(bc), LootPackEntry.IsStygian(bc)); if (i != null) { RunicReforging.GenerateRandomItem(i, mobile, Math.Max(100, RunicReforging.GetDifficultyFor(bc)), RunicReforging.GetLuckForKiller(bc), ReforgedPrefix.None, ReforgedSuffix.Kotl); mobile.PlaySound(0x5B4); mobile.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. if (!mobile.PlaceInBackpack(i)) { if (mobile.BankBox != null && mobile.BankBox.TryDropItem(mobile, i, false)) { mobile.SendLocalizedMessage(1079730); // The item has been placed into your bank box. } else { mobile.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld(mobile.Location, mobile.Map); } } DungeonPoints.Remove(mobile); } } } }