protected void get_opts(DungeonOptions opts) { seed = opts.Seed; n_rows = opts.NRows; n_cols = opts.NCols; dungeon_layout = opts.DungeonLayout; room_min = opts.RoomMin; room_max = opts.RoomMax; room_layout = opts.RoomLayout; corridor_layout = opts.CorridorLayout; remove_deadends = opts.RemoveDeadends; add_stairs = opts.AddStairs; }
public dungeon GenerateDungeon() { DungeonOptions opts = new DungeonOptions() { Seed = Seed, NRows = NRows, NCols = NCols, DungeonLayout = DungeonLayout, RoomMin = RoomMin, RoomMax = RoomMax, RoomLayout = RoomLayout, CorridorLayout = CorridorLayout, RemoveDeadends = RemoveDeadends, AddStairs = AddStairs }; return(new dungeon(opts)); }
public dungeon(DungeonOptions opts) { get_opts(opts); create_dungeon(); }