public void AfterPlayerInteractWithDoor() { Debug.Log("텔레포트 실행"); playerObject.transform.position = outputDoor.transform.position; Debug.Log("텔레포트 완료해야함."); dungeonManager.AfterGoToNextStage(); }
public void AfterPlayerInteractWithDoor() { Debug.Log("텔레포트 실행"); playerObject.transform.position = outputDoor.transform.position; Debug.Log("텔레포트 완료해야함."); dungeonManager.AfterGoToNextStage(); }