public void Configure(int x, int y, MapCell[,] map, DungeonGeneratorIA dungeon) { id = idSeed; idSeed++; this.map = map; mapWidth = map.GetLength(0) - 2; mapHeight = map.GetLength(1) - 2; pos = new int[2]; pos[0] = x; pos[1] = y; this.dungeon = dungeon; probabilities = new float[4] { 8.0f, 3.0f, 3.0f, 1.0f }; }