void Start() { playerShip = GameObject.Find("PlayerShip"); itemTemplates = FindObjectOfType <ItemTemplates>(); spriteRenderer = GetComponent <SpriteRenderer>(); treasureDisplay = GameObject.Find("Treasure Menu Parent").transform.GetChild(0).gameObject; dungeonDialogueManager = FindObjectOfType <DungeonEntryDialogueManager>(); setItem(); SetAnimation(); }
void Start() { enemyTemplates = FindObjectOfType <EnemyRoomTemplates>(); playerShip = GameObject.Find("PlayerShip"); itemTemplates = FindObjectOfType <ItemTemplates>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScript = playerShip.GetComponent <PlayerScript>(); animator = GetComponent <Animator>(); animator.enabled = false; anti = this.transform.parent.GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer; manager = FindObjectOfType <DungeonEntryDialogueManager>(); }
private void Start() { animator = GetComponent <Animator>(); playerShip = GameObject.Find("PlayerShip"); itemTemplates = GameObject.Find("ItemTemplates").GetComponent <ItemTemplates>(); chestDisplay = playerShip.GetComponent <Inventory>().chestDisplay; inventoryDisplay = playerShip.GetComponent <Inventory>().inventory; toolTip = playerShip.GetComponent <Inventory>().toolTip; chestDisplay.SetActive(false); chestSlots = chestDisplay.GetComponentsInChildren <ChestSlot>(); presentItems = GameObject.Find("PresentItems"); dungeonDialogueManager = FindObjectOfType <DungeonEntryDialogueManager>(); generateItems(chestItems); SetAnimation(); }
void Start() { DungeonEntryDialogueManager dialogueManager = FindObjectOfType <DungeonEntryDialogueManager>(); GetComponent <Text>().text = FindObjectOfType <MissionManager>().currMission.bossName.ToString() + " | " + FindObjectOfType <RoomTemplates>().maxRoomCount.ToString() + " Rooms"; }
private void Awake() { PlayerProperties.itemTemplates = this; itemDB.Add("GoldItem", "Items/"); dungeonEntryDialogueManager = FindObjectOfType <DungeonEntryDialogueManager>(); // first dungeon stage items for (int i = 0; i < tier1Artifacts.Length; i++) { itemDB.Add(tier1Artifacts[i], "Items/First Dungeon Stage/Artifacts/Common Artifacts/"); } for (int i = 0; i < tier2Artifacts.Length; i++) { itemDB.Add(tier2Artifacts[i], "Items/First Dungeon Stage/Artifacts/Uncommon Artifacts/"); } for (int i = 0; i < tier3Artifacts.Length; i++) { itemDB.Add(tier3Artifacts[i], "Items/First Dungeon Stage/Artifacts/Rare Artifacts/"); } for (int i = 0; i < tier4Artifacts.Length; i++) { itemDB.Add(tier4Artifacts[i], "Items/First Dungeon Stage/Artifacts/Legendary Artifacts/"); } for (int i = 0; i < consumables.Length; i++) { itemDB.Add(consumables[i], "Items/First Dungeon Stage/Consumables/Regular Consumables/"); } for (int i = 0; i < uniqueArtifacts.Length; i++) { itemDB.Add(uniqueArtifacts[i], "Items/First Dungeon Stage/Artifacts/Unique Artifacts/"); } for (int i = 0; i < uniqueConsumables.Length; i++) { itemDB.Add(uniqueConsumables[i], "Items/First Dungeon Stage/Consumables/Unique Consumables/"); } foreach (string id in secondLevelTier1Artifacts) { itemDB.Add(id, "Items/Second Dungeon Level/Artifacts/Common Artifacts/"); } foreach (string id in secondLevelTier2Artifacts) { itemDB.Add(id, "Items/Second Dungeon Level/Artifacts/Uncommon Artifacts/"); } foreach (string id in secondLevelTier3Artifacts) { itemDB.Add(id, "Items/Second Dungeon Level/Artifacts/Rare Artifacts/"); } foreach (string id in secondLevelTier4Artifacts) { itemDB.Add(id, "Items/Second Dungeon Level/Artifacts/Legendary Artifacts/"); } foreach (string id in secondLevelConsumables) { itemDB.Add(id, "Items/Second Dungeon Level/Consumables/Regular Consumables/"); } foreach (string id in secondLevelUniqueArtifacts) { itemDB.Add(id, "Items/Second Dungeon Level/Artifacts/Unique Artifacts/"); } foreach (string id in thirdLevelTier1Artifacts) { itemDB.Add(id, "Items/Third Dungeon Level/Artifacts/Common Artifacts/"); } foreach (string id in thirdLevelTier2Artifacts) { itemDB.Add(id, "Items/Third Dungeon Level/Artifacts/Uncommon Artifacts/"); } foreach (string id in thirdLevelTier3Artifacts) { itemDB.Add(id, "Items/Third Dungeon Level/Artifacts/Rare Artifacts/"); } foreach (string id in thirdLevelTier4Artifacts) { itemDB.Add(id, "Items/Third Dungeon Level/Artifacts/Legendary Artifacts/"); } foreach (string id in thirdLevelConsumables) { itemDB.Add(id, "Items/Third Dungeon Level/Consumables/Regular Consumables/"); } foreach (string id in thirdLevelUniqueArtifacts) { itemDB.Add(id, "Items/Third Dungeon Level/Artifacts/Unique Artifacts/"); } foreach (string id in thirdLevelUniqueConsumables) { itemDB.Add(id, "Items/Third Dungeon Level/Consumables/Special Consumables/"); } foreach (string id in fourthLevelTier1Artifacts) { itemDB.Add(id, "Items/Fourth Dungeon Level/Artifacts/Common Artifacts/"); } foreach (string id in fourthLevelTier2Artifacts) { itemDB.Add(id, "Items/Fourth Dungeon Level/Artifacts/Uncommon Artifacts/"); } foreach (string id in fourthLevelTier3Artifacts) { itemDB.Add(id, "Items/Fourth Dungeon Level/Artifacts/Rare Artifacts/"); } foreach (string id in fourthLevelTier4Artifacts) { itemDB.Add(id, "Items/Fourth Dungeon Level/Artifacts/Legendary Artifacts/"); } foreach (string id in fourthLevelConsumables) { itemDB.Add(id, "Items/Fourth Dungeon Level/Consumables/Regular Consumables/"); } foreach (string id in fourthLevelUniqueArtifacts) { itemDB.Add(id, "Items/Fourth Dungeon Level/Artifacts/Unique Artifacts/"); } foreach (string id in fifthLevelTier1Artifacts) { itemDB.Add(id, "Items/Fifth Dungeon Level/Artifacts/Common Artifacts/"); } foreach (string id in fifthLevelTier2Artifacts) { itemDB.Add(id, "Items/Fifth Dungeon Level/Artifacts/Uncommon Artifacts/"); } foreach (string id in fifthLevelTier3Artifacts) { itemDB.Add(id, "Items/Fifth Dungeon Level/Artifacts/Rare Artifacts/"); } foreach (string id in fifthLevelTier4Artifacts) { itemDB.Add(id, "Items/Fifth Dungeon Level/Artifacts/Legendary Artifacts/"); } foreach (string id in fifthLevelConsumables) { itemDB.Add(id, "Items/Fifth Dungeon Level/Consumables/Regular Consumables/"); } foreach (string id in fifthLevelUniqueArtifacts) { itemDB.Add(id, "Items/Fifth Dungeon Level/Artifacts/Unique Artifacts/"); } }
private void Start() { dialogueManager = FindObjectOfType <DungeonEntryDialogueManager>(); }