private void AddEntity(DungeonEntity entity)
    {
        DungeonEntityUnity entityUnity = entityFactory.CreateEntity(entity);

        if (entityUnity != null)
        {
            entityUnity.trans.parent = entitiesContainer;

            entities.Add(entity.Id, entityUnity);

            entityUnity.Init(this, entity);

            if (entity.Type == DungeonEntityType.Avatar)
            {
                avatar = (DungeonEntityAvatarUnity)entityUnity;
            }
        }
        else
        {
            Debug.LogWarning("No unity entity created for entity type: " + entity.Type);
        }
    }