private void AddEntity(DungeonEntity entity) { DungeonEntityUnity entityUnity = entityFactory.CreateEntity(entity); if (entityUnity != null) { entityUnity.trans.parent = entitiesContainer; entities.Add(entity.Id, entityUnity); entityUnity.Init(this, entity); if (entity.Type == DungeonEntityType.Avatar) { avatar = (DungeonEntityAvatarUnity)entityUnity; } } else { Debug.LogWarning("No unity entity created for entity type: " + entity.Type); } }