// Start is called before the first frame update void Start() { gManager = GameManager.instance; suiScript = GameObject.Find("Canvas").GetComponent <ShopUIScript>(); dpScript = GameObject.Find("DummyPlayer").GetComponent <DummyPlayerScript>(); isScript = gameObject.GetComponentInParent <ActiveInventorySlotScript>(); mechaPart = isScript.mechaPart; Debug.Log("The Unequip Button can see that it is a button on an activeinventory slot representing..." + mechaPart.name); }
private void Start() { loadedAllThings = false; DontDestroyOnLoad(gameObject); NetworkIdentity _networkIdentity = GetComponent <NetworkIdentity>(); if (_networkIdentity.isLocalPlayer == true) { dummyPlayerScript = this; player = gameObject; player.name = LoadedPlayerData.playerData.name; networkIdentity = _networkIdentity; loadedAllThings = true; } return; }