public void TestDrawIndexedPrimitives() { using (PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); try { creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.LineList, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.LineStrip, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[9], createIndices(9), PrimitiveType.TriangleList, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.TriangleStrip, dummy ); } finally { creator.PrimitiveBatch.End(); } } }
public void TestDrawPrimitives() { using (PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); try { #if !XNA_4 creator.PrimitiveBatch.Draw( new TestVertex[10], PrimitiveType.PointList, dummy ); #endif creator.PrimitiveBatch.Draw( new TestVertex[10], PrimitiveType.LineList, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[10], PrimitiveType.LineStrip, dummy ); #if !XNA_4 creator.PrimitiveBatch.Draw( new TestVertex[10], PrimitiveType.TriangleFan, dummy ); #endif creator.PrimitiveBatch.Draw( new TestVertex[9], PrimitiveType.TriangleList, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[10], PrimitiveType.TriangleStrip, dummy ); } finally { creator.PrimitiveBatch.End(); } } }
public void TestIndexedDrawing() { DummyBatchDrawer batchDrawer = new DummyBatchDrawer(); using ( DrawContextQueuer <TestVertex> queuer = new DrawContextQueuer <TestVertex>( batchDrawer ) ) { DummyDrawContext context = new DummyDrawContext(); queuer.Begin(); try { queuer.Queue( TestVertices, 0, 9, TestIndices, 0, 9, PrimitiveType.TriangleList, context ); queuer.Queue( TestVertices, 9, 3, TestIndices, 9, 3, PrimitiveType.PointList, context ); } finally { queuer.End(); } } // TODO: Check results }
public void TestDrawTriangles() { using (PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); creator.PrimitiveBatch.Draw(new VertexPositionColor[9], dummy); creator.PrimitiveBatch.End(); } }
public void TestGraphicsDeviceReset() { using (PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); // Simulate a graphics device reset creator.MockedGraphicsDeviceService.ResetDevice(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); creator.PrimitiveBatch.Draw(new VertexPositionColor[9], dummy); creator.PrimitiveBatch.End(); } }
public void TestDrawPrimitiveRange() { using (PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); try { creator.PrimitiveBatch.Draw( new TestVertex[10], 2, 6, PrimitiveType.PointList, dummy ); } finally { creator.PrimitiveBatch.End(); } } }
public void TestSimpleDrawing() { DummyBatchDrawer batchDrawer = new DummyBatchDrawer(); using( DrawContextQueuer<TestVertex> queuer = new DrawContextQueuer<TestVertex>( batchDrawer ) ) { DummyDrawContext context = new DummyDrawContext(); queuer.Begin(); try { queuer.Queue(TestVertices, 0, 9, PrimitiveType.TriangleList, context); queuer.Queue(TestVertices, 9, 3, PrimitiveType.PointList, context); } finally { queuer.End(); } } // TODO: Check results }
public void TestGraphicsDeviceReset() { using(PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); // Simulate a graphics device reset creator.MockedGraphicsDeviceService.ResetDevice(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); creator.PrimitiveBatch.Draw(new VertexPositionColor[9], dummy); creator.PrimitiveBatch.End(); } }
public void TestDrawIndexedTriangles() { using(PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); creator.PrimitiveBatch.Draw( new VertexPositionColor[9], createIndices(9), dummy ); creator.PrimitiveBatch.End(); } }
public void TestDrawIndexedPrimitiveRange() { using(PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); try { creator.PrimitiveBatch.Draw( new TestVertex[10], 2, 6, createIndices(10), 1, 5, PrimitiveType.PointList, dummy ); } finally { creator.PrimitiveBatch.End(); } } }
public void TestDrawIndexedPrimitives() { using(PrimitiveBatchCreator creator = new PrimitiveBatchCreator()) { DummyDrawContext dummy = new DummyDrawContext(); creator.PrimitiveBatch.Begin(QueueingStrategy.Immediate); try { #if !XNA_4 creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.PointList, dummy ); #endif creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.LineList, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.LineStrip, dummy ); #if !XNA_4 creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.TriangleFan, dummy ); #endif creator.PrimitiveBatch.Draw( new TestVertex[9], createIndices(9), PrimitiveType.TriangleList, dummy ); creator.PrimitiveBatch.Draw( new TestVertex[10], createIndices(10), PrimitiveType.TriangleStrip, dummy ); } finally { creator.PrimitiveBatch.End(); } } }